GeForce GTX 950A vs Quadro P400

If you are going to buy a new graphics card and are choosing between GeForce GTX 950A and Quadro P400, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 950A stacks up against Quadro P400, check out specs charts below.
GeForce GTX 950A

Main Specs

  GeForce GTX 950A Quadro P400
Power consumption (TDP) 75 Watt 30 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs 3x mini-DisplayPort
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  • GeForce GTX 950A has 150% more power consumption, than Quadro P400.
  • GeForce GTX 950A is connected by MXM-B (3.0), and Quadro P400 uses PCIe 3.0 x16 interface.
  • GeForce GTX 950A and Quadro P400 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Quadro P400 - with Pascal.
  • Core clock speed of Quadro P400 is 235 MHz higher, than GeForce GTX 950A.
  • GeForce GTX 950A is manufactured by 28 nm process technology, and Quadro P400 - by 14 nm process technology.
  • Memory clock speed of Quadro P400 is 2006 MHz higher, than GeForce GTX 950A.

Game benchmarks

high / 1080p 12−14 7−8
ultra / 1080p 7−8 4−5
QHD / 1440p 2−3 0−1
low / 720p 24−27 18−20
medium / 1080p 14−16 9−10
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 50% more, than Quadro P400.

Full Specs

  GeForce GTX 950A Quadro P400
Architecture Maxwell Pascal
Code name GM107 GP107
Type Desktop Workstation
Release date 13 March 2015 7 February 2017
Pipelines 640 256
Core clock speed 993 MHz 1228 MHz
Boost Clock 1124 MHz 1252 MHz
Transistor count 1,870 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 44.96 20.03
Floating-point performance 1,271 gflops 679.9 gflops
Length 145 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 2002 MHz 4008 MHz
Memory bandwidth 32.03 GB/s 32.06 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 5.0 6.1
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