GRID K160Q vs Quadro P400

If you are going to buy a new graphics card and are choosing between GRID K160Q and Quadro P400, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K160Q stacks up against Quadro P400, check out specs charts below.

Main Specs

  GRID K160Q Quadro P400
Power consumption (TDP) 130 Watt 30 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs 3x mini-DisplayPort
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  • GRID K160Q has 333% more power consumption, than Quadro P400.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Quadro P400 has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Quadro P400 - with Pascal.
  • Core clock speed of Quadro P400 is 378 MHz higher, than GRID K160Q.
  • GRID K160Q is manufactured by 28 nm process technology, and Quadro P400 - by 14 nm process technology.
  • Memory clock speed of Quadro P400 is 2226 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 9−10 18−20
medium / 1080p 1−2 9−10
The average gaming FPS of Quadro P400 in Assassin's Creed Odyssey is 180% more, than GRID K160Q.

Full Specs

  GRID K160Q Quadro P400
Architecture Kepler Pascal
Code name GK107 GP107
Type Workstation Workstation
Release date 28 June 2013 7 February 2017
Pipelines 192 256
Core clock speed 850 MHz 1228 MHz
Boost Clock 1252 MHz
Transistor count 1,270 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 13.60 20.03
Floating-point performance 326.4 gflops 679.9 gflops
Length 145 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 1782 MHz 4008 MHz
Memory bandwidth 28.51 GB/s 32.06 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1
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