FireStream 9270 vs Quadro P600

Find out if it is worth upgrading your current GPU setup by comparing FireStream 9270 and Quadro P600. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FireStream 9270 and Quadro P600. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  FireStream 9270 Quadro P600
Power consumption (TDP) 160 Watt 40 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 2x 6-pin None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors 1x DVI 4x mini-DisplayPort
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  • FireStream 9270 has 300% more power consumption, than Quadro P600.
  • FireStream 9270 is connected by PCIe 2.0 x16, and Quadro P600 uses PCIe 3.0 x16 interface.
  • FireStream 9270 and Quadro P600 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • FireStream 9270 is build with TeraScale architecture, and Quadro P600 - with Pascal.
  • Core clock speed of Quadro P600 is 680 MHz higher, than FireStream 9270.
  • FireStream 9270 is manufactured by 55 nm process technology, and Quadro P600 - by 14 nm process technology.
  • Memory clock speed of Quadro P600 is 1412 MHz higher, than FireStream 9270.

Game benchmarks

high / 1080p 5−6 16−18
ultra / 1080p 2−3 10−11
QHD / 1440p 2−3 4−5
low / 720p 14−16 35−40
medium / 1080p 7−8 21−24
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 200% more, than FireStream 9270.

Full Specs

  FireStream 9270 Quadro P600
Architecture TeraScale Pascal
Code name RV770 GP107
Type Desktop Workstation
Release date 13 November 2008 14 November 2017
Pipelines 800 384
Core clock speed 750 MHz 1430 MHz
Boost Clock 1620 MHz
Transistor count 956 million 3,300 million
Manufacturing process technology 55 nm 14 nm
Texture fill rate 30.00 37.37
Floating-point performance 1,200.0 gflops 1,117 gflops
Length 145 mm
Memory bus width 256 Bit 64 Bit
Memory clock speed 3600 MHz 5012 MHz
Memory bandwidth 115.2 GB/s 64.13 GB/s
Shared memory -
DirectX 10.1 (10_1) 12 (12_1)
Shader Model 4.1 6.4
OpenGL 3.3 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.2.131
CUDA 6.1
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