GRID K260Q vs Quadro P600

When comparing GRID K260Q and Quadro P600, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K260Q and Quadro P600 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Main Specs

  GRID K260Q Quadro P600
Power consumption (TDP) 225 Watt 40 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • GRID K260Q has 462% more power consumption, than Quadro P600.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K260Q and Quadro P600 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Quadro P600 - with Pascal.
  • Core clock speed of Quadro P600 is 685 MHz higher, than GRID K260Q.
  • GRID K260Q is manufactured by 28 nm process technology, and Quadro P600 - by 14 nm process technology.
  • Memory clock speed of Quadro P600 is 12 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 14−16 16−18
ultra / 1080p 9−10 10−11
QHD / 1440p 3−4 4−5
low / 720p 30−35 35−40
medium / 1080p 18−20 21−24
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 20% more, than GRID K260Q.

Full Specs

  GRID K260Q Quadro P600
Architecture Kepler Pascal
Code name GK104 GP107
Type Workstation Workstation
Release date 28 June 2013 14 November 2017
Pipelines 1536 384
Core clock speed 745 MHz 1430 MHz
Boost Clock 1620 MHz
Transistor count 3,540 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 37.37
Floating-point performance 2,289 gflops 1,117 gflops
Length 145 mm
Memory bus width 256 Bit 64 Bit
Memory clock speed 5000 MHz 5012 MHz
Memory bandwidth 160.0 GB/s 64.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1
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