GRID K280Q vs Quadro P600

If you are going to buy a new graphics card and are choosing between GRID K280Q and Quadro P600, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K280Q stacks up against Quadro P600, check out specs charts below.

Main Specs

  GRID K280Q Quadro P600
Power consumption (TDP) 225 Watt 40 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 2 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • GRID K280Q has 462% more power consumption, than Quadro P600.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K280Q has 2 GB more memory, than Quadro P600.
  • Both cards are used in Desktops.
  • GRID K280Q is build with Kepler architecture, and Quadro P600 - with Pascal.
  • Core clock speed of Quadro P600 is 685 MHz higher, than GRID K280Q.
  • GRID K280Q is manufactured by 28 nm process technology, and Quadro P600 - by 14 nm process technology.
  • Memory clock speed of Quadro P600 is 12 MHz higher, than GRID K280Q.

Game benchmarks

high / 1080p 12−14 16−18
ultra / 1080p 7−8 10−11
QHD / 1440p 1−2 4−5
low / 720p 24−27 35−40
medium / 1080p 14−16 21−24
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 50% more, than GRID K280Q.

Full Specs

  GRID K280Q Quadro P600
Architecture Kepler Pascal
Code name GK104 GP107
Type Workstation Workstation
Release date 28 June 2013 14 November 2017
Pipelines 1536 384
Core clock speed 745 MHz 1430 MHz
Boost Clock 1620 MHz
Transistor count 3,540 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 37.37
Floating-point performance 2,289 gflops 1,117 gflops
Length 145 mm
Memory bus width 256 Bit 64 Bit
Memory clock speed 5000 MHz 5012 MHz
Memory bandwidth 160.0 GB/s 64.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1
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