Quadro 500M vs Quadro P600

Find out if it is worth upgrading your current GPU setup by comparing Quadro 500M and Quadro P600. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Quadro 500M and Quadro P600. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  Quadro 500M Quadro P600
Power consumption (TDP) 35 Watt 40 Watt
Interface MXM-A (3.0) PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • Quadro P600 has 14% more power consumption, than Quadro 500M.
  • Quadro 500M is connected by MXM-A (3.0), and Quadro P600 uses PCIe 3.0 x16 interface.
  • Quadro P600 has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • Quadro 500M is build with Fermi architecture, and Quadro P600 - with Pascal.
  • Core clock speed of Quadro P600 is 730 MHz higher, than Quadro 500M.
  • Quadro 500M is manufactured by 40 nm process technology, and Quadro P600 - by 14 nm process technology.
  • Memory clock speed of Quadro P600 is 3212 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 0−1 16−18
ultra / 1080p 10−11
QHD / 1440p 0−1 4−5
low / 720p 1−2 35−40
medium / 1080p 0−1 21−24
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 3600% more, than Quadro 500M.

Full Specs

  Quadro 500M Quadro P600
Architecture Fermi Pascal
Code name GF108 GP107
Type Workstation Workstation
Release date 22 February 2011 14 November 2017
Pipelines 96 384
Core clock speed 700 MHz 1430 MHz
Boost Clock 1620 MHz
Transistor count 585 million 3,300 million
Manufacturing process technology 40 nm 14 nm
Texture fill rate 11.20 37.37
Floating-point performance 268.8 gflops 1,117 gflops
Length 145 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 1800 MHz 5012 MHz
Memory bandwidth 28.8 GB/s 64.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.2.131
CUDA 2.1 6.1
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