Quadro K2000D vs Quadro P600

If you are going to buy a new graphics card and are choosing between Quadro K2000D and Quadro P600, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Quadro K2000D stacks up against Quadro P600, check out specs charts below.

Main Specs

  Quadro K2000D Quadro P600
Power consumption (TDP) 51 Watt 40 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors None None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors 2x DVI, 1x mini-DisplayPort 4x mini-DisplayPort
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  • Quadro K2000D has 27% more power consumption, than Quadro P600.
  • Quadro K2000D is connected by PCIe 2.0 x16, and Quadro P600 uses PCIe 3.0 x16 interface.
  • Quadro K2000D and Quadro P600 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • Quadro K2000D is build with Kepler architecture, and Quadro P600 - with Pascal.
  • Core clock speed of Quadro P600 is 476 MHz higher, than Quadro K2000D.
  • Quadro K2000D is manufactured by 28 nm process technology, and Quadro P600 - by 14 nm process technology.
  • Quadro K2000D is 57 mm longer, than Quadro P600.
  • Memory clock speed of Quadro P600 is 1012 MHz higher, than Quadro K2000D.

Game benchmarks

high / 1080p 7−8 16−18
ultra / 1080p 4−5 10−11
QHD / 1440p 0−1 4−5
low / 720p 18−20 35−40
medium / 1080p 9−10 21−24
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 110% more, than Quadro K2000D.

Full Specs

  Quadro K2000D Quadro P600
Architecture Kepler Pascal
Code name GK107 GP107
Type Workstation Workstation
Release date 1 March 2013 14 November 2017
Pipelines 384 384
Core clock speed 954 MHz 1430 MHz
Boost Clock 1620 MHz
Transistor count 1,270 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 30.53 37.37
Floating-point performance 732.7 gflops 1,117 gflops
Length 202 mm 145 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 4000 MHz 5012 MHz
Memory bandwidth 64 GB/s 64.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1
Bitcoin / BTC (SHA256) 31 Mh/s
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