Quadro P600 vs Tesla M10

When choosing between Quadro P600 and Tesla M10, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro P600 and Tesla M10.

Main Specs

  Quadro P600 Tesla M10
Power consumption (TDP) 40 Watt 225 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None 1x 8-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 8 GB
Display Connectors 4x mini-DisplayPort No outputs
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  • Tesla M10 has 462% more power consumption, than Quadro P600.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Tesla M10 has 6 GB more memory, than Quadro P600.
  • Both cards are used in Desktops.
  • Quadro P600 is build with Pascal architecture, and Tesla M10 - with Maxwell.
  • Core clock speed of Quadro P600 is 397 MHz higher, than Tesla M10.
  • Quadro P600 is manufactured by 14 nm process technology, and Tesla M10 - by 28 nm process technology.
  • Tesla M10 is 122 mm longer, than Quadro P600.
  • Memory clock speed of Tesla M10 is 188 MHz higher, than Quadro P600.

Game benchmarks

high / 1080p 16−18 18−20
ultra / 1080p 10−11 10−11
QHD / 1440p 4−5 4−5
4K / 2160p 4−5
low / 720p 35−40 35−40
medium / 1080p 21−24 21−24
Quadro P600 and Tesla M10 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Quadro P600 Tesla M10
Architecture Pascal Maxwell
Code name GP107 GM107
Type Workstation Workstation
Release date 14 November 2017 18 May 2016
Pipelines 384 640
Core clock speed 1430 MHz 1033 MHz
Boost Clock 1620 MHz 1306 MHz
Transistor count 3,300 million 1,870 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 37.37 52.24
Floating-point performance 1,117 gflops 4x 1,672 gflops
Length 145 mm 267 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 5012 MHz 5200 MHz
Memory bandwidth 64.13 GB/s 83.2 GB/s
Shared memory -
DirectX 12 (12_1) 12 (11_0)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1.1.126
CUDA 6.1 5.0
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