GRID K160Q vs Quadro P620

In this comparison between GRID K160Q and Quadro P620 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K160Q will be the best choice, for others Quadro P620 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  GRID K160Q Quadro P620
Power consumption (TDP) 130 Watt 40 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • GRID K160Q has 225% more power consumption, than Quadro P620.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Quadro P620 has 3 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Quadro P620 - with Pascal.
  • Core clock speed of Quadro P620 is 327 MHz higher, than GRID K160Q.
  • GRID K160Q is manufactured by 28 nm process technology, and Quadro P620 - by 14 nm process technology.
  • Memory clock speed of Quadro P620 is 4218 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 18−20
ultra / 1080p 0−1 10−12
QHD / 1440p 0−1 5−6
4K / 2160p 4−5
low / 720p 9−10 35−40
medium / 1080p 1−2 21−24
The average gaming FPS of Quadro P620 in Assassin's Creed Odyssey is 500% more, than GRID K160Q.

Full Specs

  GRID K160Q Quadro P620
Architecture Kepler Pascal
Code name GK107 GP107
Type Workstation Workstation
Release date 28 June 2013 27 May 2019
Pipelines 192 512
Core clock speed 850 MHz 1177 MHz
Boost Clock 1442 MHz
Transistor count 1,270 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 13.60 43.33
Floating-point performance 326.4 gflops 1,490 gflops
Length 145 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 6000 MHz
Memory bandwidth 28.51 GB/s 80.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1
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