GRID K2 vs Quadro P620

Find out if it is worth upgrading your current GPU setup by comparing GRID K2 and Quadro P620. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K2 and Quadro P620. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GRID K2 Quadro P620
Power consumption (TDP) 225 Watt 40 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin None
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 4 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • GRID K2 has 462% more power consumption, than Quadro P620.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K2 and Quadro P620 have maximum RAM of 4 GB.
  • Both cards are used in Desktops.
  • GRID K2 is build with Kepler architecture, and Quadro P620 - with Pascal.
  • Core clock speed of Quadro P620 is 432 MHz higher, than GRID K2.
  • GRID K2 is manufactured by 28 nm process technology, and Quadro P620 - by 14 nm process technology.
  • GRID K2 is 122 mm longer, than Quadro P620.
  • Memory clock speed of Quadro P620 is 1000 MHz higher, than GRID K2.

Game benchmarks

high / 1080p 16−18 18−20
ultra / 1080p 9−10 10−12
QHD / 1440p 4−5 5−6
4K / 2160p 4−5 4−5
low / 720p 30−35 35−40
medium / 1080p 20−22 21−24
The average gaming FPS of Quadro P620 in Assassin's Creed Odyssey is 14% more, than GRID K2.

Full Specs

  GRID K2 Quadro P620
Architecture Kepler Pascal
Code name GK104 GP107
Type Workstation Workstation
Release date 11 May 2013 27 May 2019
Pipelines 1536 512
Core clock speed 745 MHz 1177 MHz
Boost Clock 1442 MHz
Transistor count 3,540 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 43.33
Floating-point performance 2x 2,289 gflops 1,490 gflops
Length 267 mm 145 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 6000 MHz
Memory bandwidth 160.0 GB/s 80.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0 6.1
Bitcoin / BTC (SHA256) 114 Mh/s
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