Quadro P620 vs Radeon R7 M270DX

When comparing Quadro P620 and Radeon R7 M270DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Quadro P620 and Radeon R7 M270DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon R7 M270DX

Main Specs

  Quadro P620 Radeon R7 M270DX
Power consumption (TDP) 40 Watt
Interface PCIe 3.0 x16 IGP
Supplementary power connectors None
Memory type GDDR5 System Shared
Maximum RAM amount 4 GB
Display Connectors 4x mini-DisplayPort No outputs
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  • Quadro P620 is connected by PCIe 3.0 x16, and Radeon R7 M270DX uses IGP interface.
  • Both cards are used in Desktops.
  • Quadro P620 is build with Pascal architecture, and Radeon R7 M270DX - with GCN 3.0.
  • Core clock speed of Quadro P620 is 277 MHz higher, than Radeon R7 M270DX.
  • Quadro P620 is manufactured by 14 nm process technology, and Radeon R7 M270DX - by 28 nm process technology.

Game benchmarks

high / 1080p 18−20 2−3
ultra / 1080p 10−12 0−1
QHD / 1440p 5−6 0−1
4K / 2160p 4−5
low / 720p 35−40 12−14
medium / 1080p 21−24 3−4
The average gaming FPS of Quadro P620 in Assassin's Creed Odyssey is 333% more, than Radeon R7 M270DX.

Full Specs

  Quadro P620 Radeon R7 M270DX
Architecture Pascal GCN 3.0
Code name GP107 Topaz
Type Workstation Desktop
Release date 27 May 2019 11 June 2014
Pipelines 512 384
Core clock speed 1177 MHz 900 MHz
Boost Clock 1442 MHz 940 MHz
Transistor count 3,300 million 1,550 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 43.33 22.56
Floating-point performance 1,490 gflops
Length 145 mm
Memory bus width 128 Bit
Memory clock speed 6000 MHz
Memory bandwidth 80.13 GB/s
Shared memory -
DirectX 12 (12_1) 12 (12_0)
Shader Model 6.4 6.3
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.2.131 1.2.131
CUDA 6.1
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