GeForce GTS 450 vs Quadro T1000

In this comparison between GeForce GTS 450 and Quadro T1000 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTS 450 will be the best choice, for others Quadro T1000 will be their preference. Study the comparison tables below and make your choice.

Main Specs

  GeForce GTS 450 Quadro T1000
Power consumption (TDP) 106 Watt 50 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 6-pin None
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GeForce GTS 450 has 112% more power consumption, than Quadro T1000.
  • GeForce GTS 450 is connected by PCIe 2.0 x16, and Quadro T1000 uses PCIe 3.0 x16 interface.
  • Both cards are used in Desktops.
  • GeForce GTS 450 is build with Fermi architecture, and Quadro T1000 - with Turing.
  • Core clock speed of GeForce GTS 450 is 171 MHz higher, than Quadro T1000.
  • GeForce GTS 450 is manufactured by 40 nm process technology, and Quadro T1000 - by 12 nm process technology.
  • Memory clock speed of Quadro T1000 is 6196 MHz higher, than GeForce GTS 450.

Game benchmarks

high / 1080p 3−4 35−40
ultra / 1080p 1−2 21−24
QHD / 1440p 0−1 16−18
4K / 2160p 10−11
low / 720p 14−16 60−65
medium / 1080p 5−6 40−45
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 583% more, than GeForce GTS 450.

Full Specs

  GeForce GTS 450 Quadro T1000
Architecture Fermi Turing
Code name GF106 TU117
Type Desktop Workstation
Release date 13 September 2010 27 May 2019
Pipelines 192
Core clock speed 1566 MHz 1395 MHz
Boost Clock 1455 MHz
Transistor count 1,170 million 4,700 million
Manufacturing process technology 40 nm 12 nm
Texture fill rate 25.1 billion/sec
Floating-point performance 601.3 gflops
Length 8.25" (210 mm) (21 cm)
Memory bus width 128 Bit
Memory clock speed 1804 (3608 data rate) MHz 8000 MHz
Memory bandwidth 57.7 GB/s
DirectX 12 (11_0) 12.0 (12_1)
Shader Model 5.1
OpenGL 4.2 4.6
OpenCL 1.1
Vulkan N/A
CUDA +
CUDA cores 192
Bus support PCI-E 2.0 x 16
Height 4.376" (111 mm) (11.1 cm)
SLI options +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI Internal
Bitcoin / BTC (SHA256) 40 Mh/s
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