GRID K260Q vs Quadro T1000

Find out if it is worth upgrading your current GPU setup by comparing GRID K260Q and Quadro T1000. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K260Q and Quadro T1000. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K260Q
Quadro T1000

Main Specs

  GRID K260Q Quadro T1000
Power consumption (TDP) 225 Watt 50 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GRID K260Q has 350% more power consumption, than Quadro T1000.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Quadro T1000 - with Turing.
  • Core clock speed of Quadro T1000 is 650 MHz higher, than GRID K260Q.
  • GRID K260Q is manufactured by 28 nm process technology, and Quadro T1000 - by 12 nm process technology.
  • Memory clock speed of Quadro T1000 is 3000 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 14−16 35−40
ultra / 1080p 9−10 21−24
QHD / 1440p 3−4 16−18
4K / 2160p 10−11
low / 720p 30−35 60−65
medium / 1080p 18−20 40−45
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 140% more, than GRID K260Q.

Full Specs

  GRID K260Q Quadro T1000
Architecture Kepler Turing
Code name GK104 TU117
Type Workstation Workstation
Release date 28 June 2013 27 May 2019
Pipelines 1536
Core clock speed 745 MHz 1395 MHz
Boost Clock 1455 MHz
Transistor count 3,540 million 4,700 million
Manufacturing process technology 28 nm 12 nm
Texture fill rate 95.36
Floating-point performance 2,289 gflops
Memory bus width 256 Bit
Memory clock speed 5000 MHz 8000 MHz
Memory bandwidth 160.0 GB/s
DirectX 12 (11_0) 12.0 (12_1)
Shader Model 5.1
OpenGL 4.6 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0