GRID M60 1Q vs Quadro T1000

When comparing GRID M60 1Q and Quadro T1000, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID M60 1Q and Quadro T1000 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID M60 1Q
Quadro T1000

Main Specs

  GRID M60 1Q Quadro T1000
Power consumption (TDP) 225 Watt 50 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 8-pin None
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • GRID M60 1Q has 350% more power consumption, than Quadro T1000.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Both cards are used in Desktops.
  • GRID M60 1Q is build with Maxwell 2.0 architecture, and Quadro T1000 - with Turing.
  • Core clock speed of Quadro T1000 is 838 MHz higher, than GRID M60 1Q.
  • GRID M60 1Q is manufactured by 28 nm process technology, and Quadro T1000 - by 12 nm process technology.
  • Memory clock speed of Quadro T1000 is 2988 MHz higher, than GRID M60 1Q.

Game benchmarks

high / 1080p 21−24 35−40
ultra / 1080p 12−14 21−24
QHD / 1440p 7−8 16−18
4K / 2160p 5−6 10−11
low / 720p 40−45 60−65
medium / 1080p 27−30 40−45
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 68% more, than GRID M60 1Q.

Full Specs

  GRID M60 1Q Quadro T1000
Architecture Maxwell 2.0 Turing
Code name GM204 TU117
Type Workstation Workstation
Release date 30 August 2015 27 May 2019
Pipelines 2048
Core clock speed 557 MHz 1395 MHz
Boost Clock 1178 MHz 1455 MHz
Transistor count 5,200 million 4,700 million
Manufacturing process technology 28 nm 12 nm
Texture fill rate 150.8
Floating-point performance 4,833 gflops
Length 267 mm
Memory bus width 256 Bit
Memory clock speed 5012 MHz 8000 MHz
Memory bandwidth 160.4 GB/s
DirectX 12 (12_1) 12.0 (12_1)
Shader Model 6.4
OpenGL 4.6 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 5.2