Quadro T1000 vs Radeon HD 5970

Find out if it is worth upgrading your current GPU setup by comparing Quadro T1000 and Radeon HD 5970. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between Quadro T1000 and Radeon HD 5970. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
Quadro T1000
Radeon HD 5970

Main Specs

  Quadro T1000 Radeon HD 5970
Power consumption (TDP) 50 Watt 294 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors None 1x 6-pin + 1x 8-pin
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs 2x DVI, 1x mini-DisplayPort
 
  • Radeon HD 5970 has 488% more power consumption, than Quadro T1000.
  • Quadro T1000 is connected by PCIe 3.0 x16, and Radeon HD 5970 uses PCIe 2.0 x16 interface.
  • Both cards are used in Desktops.
  • Quadro T1000 is build with Turing architecture, and Radeon HD 5970 - with TeraScale 2.
  • Core clock speed of Quadro T1000 is 670 MHz higher, than Radeon HD 5970.
  • Quadro T1000 is manufactured by 12 nm process technology, and Radeon HD 5970 - by 40 nm process technology.
  • Memory clock speed of Quadro T1000 is 4000 MHz higher, than Radeon HD 5970.

Game benchmarks

high / 1080p 35−40 10−12
ultra / 1080p 21−24 6−7
QHD / 1440p 16−18 1−2
4K / 2160p 10−11
low / 720p 60−65 24−27
medium / 1080p 40−45 14−16
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 227% more, than Radeon HD 5970.

Full Specs

  Quadro T1000 Radeon HD 5970
Architecture Turing TeraScale 2
Code name TU117 Hemlock
Type Workstation Desktop
Release date 27 May 2019 18 November 2009
Pipelines 1600
Core clock speed 1395 MHz 725 MHz
Boost Clock 1455 MHz
Transistor count 4,700 million 2,154 million
Manufacturing process technology 12 nm 40 nm
Texture fill rate 58.00
Floating-point performance 2x 2,320.0 gflops
Length 305 mm
Memory bus width 256 Bit
Memory clock speed 8000 MHz 4000 MHz
Memory bandwidth 128.0 GB/s
DirectX 12.0 (12_1) 11.2 (11_0)
Shader Model 5.0
OpenGL 4.6 4.4
OpenCL 1.2
Vulkan N/A