Quadro T1000 vs Radeon R7 A360

In this comparison between Quadro T1000 and Radeon R7 A360 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Quadro T1000 will be the best choice, for others Radeon R7 A360 will be their preference. Study the comparison tables below and make your choice.
Quadro T1000
Radeon R7 A360

Main Specs

  Quadro T1000 Radeon R7 A360
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs No outputs
 
  • Quadro T1000 is connected by PCIe 3.0 x16, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • Both cards are used in Desktops.
  • Quadro T1000 is build with Turing architecture, and Radeon R7 A360 - with GCN 3.0.
  • Core clock speed of Quadro T1000 is 670 MHz higher, than Radeon R7 A360.
  • Quadro T1000 is manufactured by 12 nm process technology, and Radeon R7 A360 - by 28 nm process technology.
  • Memory clock speed of Quadro T1000 is 7997 MHz higher, than Radeon R7 A360.

Game benchmarks

high / 1080p 35−40 0−1
ultra / 1080p 21−24
QHD / 1440p 16−18 0−1
4K / 2160p 10−11
low / 720p 60−65 1−2
medium / 1080p 40−45 0−1
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 6100% more, than Radeon R7 A360.

Full Specs

  Quadro T1000 Radeon R7 A360
Architecture Turing GCN 3.0
Code name TU117 Meso
Type Workstation Desktop
Release date 27 May 2019 5 May 2015
Pipelines 384
Core clock speed 1395 MHz 725 MHz
Boost Clock 1455 MHz 980 MHz
Transistor count 4,700 million 1,550 million
Manufacturing process technology 12 nm 28 nm
Texture fill rate 23.52
Floating-point performance 864.0 gflops
Memory bus width 128 Bit
Memory clock speed 8000 MHz 3.6 GB/s
Memory bandwidth 57.6 GB/s
DirectX 12.0 (12_1) 12 (12_0)
Shader Model 6.0
OpenGL 4.6 4.6
OpenCL 2.0
Vulkan 1.2