FirePro M4150 vs Qualcomm Adreno 680

In this comparison between FirePro M4150 and Qualcomm Adreno 680 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FirePro M4150 will be the best choice, for others Qualcomm Adreno 680 will be their preference. Study the comparison tables below and make your choice.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  FirePro M4150 Qualcomm Adreno 680
Interface PCIe 3.0 x8
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors No outputs
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  • FirePro M4150 is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • FirePro M4150 is manufactured by 28 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 3−4 0−1
The average gaming FPS of FirePro M4150 in Assassin's Creed Odyssey is 1200% more, than Qualcomm Adreno 680.

Full Specs

  FirePro M4150 Qualcomm Adreno 680
Architecture GCN 1.0
Code name Opal
Type Workstation Laptop
Release date 16 October 2013 6 December 2018
Pipelines 384
Core clock speed 715 MHz
Transistor count 950 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 17.16
Floating-point performance 549.1 gflops
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 12 (11_1) DirectX 12
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
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