FirePro V5800 vs Qualcomm Adreno 680

When comparing FirePro V5800 and Qualcomm Adreno 680, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between FirePro V5800 and Qualcomm Adreno 680 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  FirePro V5800 Qualcomm Adreno 680
Power consumption (TDP) 74 Watt
Interface PCIe 2.0 x16
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 1x DVI, 2x DisplayPort
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  • FirePro V5800 is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • FirePro V5800 is manufactured by 40 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 6−7 0−1
ultra / 1080p 4−5
QHD / 1440p 0−1 0−1
low / 720p 16−18 1−2
medium / 1080p 7−8 0−1
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 1600% more, than Qualcomm Adreno 680.

Full Specs

  FirePro V5800 Qualcomm Adreno 680
Architecture TeraScale 2
Code name Juniper
Type Workstation Laptop
Release date 26 April 2010 6 December 2018
Pipelines 800
Core clock speed 690 MHz
Transistor count 1,040 million
Manufacturing process technology 40 nm 7 nm
Texture fill rate 27.60
Floating-point performance 1,104.0 gflops
Length 229 mm
Memory bus width 128 Bit
Memory clock speed 4000 MHz
Memory bandwidth 64 GB/s
Shared memory +
DirectX 11.2 (11_0) DirectX 12
Shader Model 5.0
OpenGL 4.4
OpenCL 1.2
Vulkan N/A
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