FireStream 9250 vs Qualcomm Adreno 680

In this comparison between FireStream 9250 and Qualcomm Adreno 680 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people FireStream 9250 will be the best choice, for others Qualcomm Adreno 680 will be their preference. Study the comparison tables below and make your choice.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  FireStream 9250 Qualcomm Adreno 680
Power consumption (TDP) 150 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR3
Maximum RAM amount 1 GB
Display Connectors 1x DVI
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  • FireStream 9250 is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • FireStream 9250 is manufactured by 55 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 5−6 0−1
The average gaming FPS of FireStream 9250 in Assassin's Creed Odyssey is 1200% more, than Qualcomm Adreno 680.

Full Specs

  FireStream 9250 Qualcomm Adreno 680
Architecture TeraScale
Code name RV770
Type Desktop Laptop
Release date 16 June 2008 6 December 2018
Pipelines 800
Core clock speed 625 MHz
Transistor count 956 million
Manufacturing process technology 55 nm 7 nm
Texture fill rate 25.00
Floating-point performance 1,000.0 gflops
Memory bus width 256 Bit
Memory clock speed 1986 MHz
Memory bandwidth 63.55 GB/s
Shared memory +
DirectX 10.1 (10_1) DirectX 12
Shader Model 4.1
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
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