GeForce GTX 950A vs Qualcomm Adreno 680

When comparing GeForce GTX 950A and Qualcomm Adreno 680, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 950A and Qualcomm Adreno 680 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  GeForce GTX 950A Qualcomm Adreno 680
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0)
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • GeForce GTX 950A is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • GeForce GTX 950A is manufactured by 28 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8
QHD / 1440p 2−3 0−1
low / 720p 24−27 1−2
medium / 1080p 14−16 0−1
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 2400% more, than Qualcomm Adreno 680.

Full Specs

  GeForce GTX 950A Qualcomm Adreno 680
Architecture Maxwell
Code name GM107
Type Desktop Laptop
Release date 13 March 2015 6 December 2018
Pipelines 640
Core clock speed 993 MHz
Boost Clock 1124 MHz
Transistor count 1,870 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 44.96
Floating-point performance 1,271 gflops
Memory bus width 128 Bit
Memory clock speed 2002 MHz
Memory bandwidth 32.03 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 5.0
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