GRID K140Q vs Qualcomm Adreno 680

When comparing GRID K140Q and Qualcomm Adreno 680, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K140Q and Qualcomm Adreno 680 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  GRID K140Q Qualcomm Adreno 680
Power consumption (TDP) 130 Watt
Interface PCIe 3.0 x16
Memory type DDR3
Maximum RAM amount 1 GB
Display Connectors No outputs
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  • GRID K140Q is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • GRID K140Q is manufactured by 28 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 1−2
medium / 1080p 1−2 0−1
The average gaming FPS of GRID K140Q in Assassin's Creed Odyssey is 800% more, than Qualcomm Adreno 680.

Full Specs

  GRID K140Q Qualcomm Adreno 680
Architecture Kepler
Code name GK107
Type Workstation Laptop
Release date 28 June 2013 6 December 2018
Pipelines 192
Core clock speed 850 MHz
Transistor count 1,270 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 13.60
Floating-point performance 326.4 gflops
Memory bus width 128 Bit
Memory clock speed 1782 MHz
Memory bandwidth 28.51 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0
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