GRID K260Q vs Qualcomm Adreno 680

In this comparison between GRID K260Q and Qualcomm Adreno 680 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K260Q will be the best choice, for others Qualcomm Adreno 680 will be their preference. Study the comparison tables below and make your choice.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  GRID K260Q Qualcomm Adreno 680
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • GRID K260Q is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • GRID K260Q is manufactured by 28 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 14−16 0−1
ultra / 1080p 9−10
QHD / 1440p 3−4 0−1
low / 720p 30−35 1−2
medium / 1080p 18−20 0−1
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 3100% more, than Qualcomm Adreno 680.

Full Specs

  GRID K260Q Qualcomm Adreno 680
Architecture Kepler
Code name GK104
Type Workstation Laptop
Release date 28 June 2013 6 December 2018
Pipelines 1536
Core clock speed 745 MHz
Transistor count 3,540 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 95.36
Floating-point performance 2,289 gflops
Memory bus width 256 Bit
Memory clock speed 5000 MHz
Memory bandwidth 160.0 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 3.0
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