GRID M60 8Q vs Qualcomm Adreno 680

If you are going to buy a new graphics card and are choosing between GRID M60 8Q and Qualcomm Adreno 680, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID M60 8Q stacks up against Qualcomm Adreno 680, check out specs charts below.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  GRID M60 8Q Qualcomm Adreno 680
Power consumption (TDP) 225 Watt
Interface PCIe 3.0 x16
Supplementary power connectors 1x 8-pin
Memory type GDDR5
Maximum RAM amount 8 GB
Display Connectors No outputs
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  • GRID M60 8Q is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • GRID M60 8Q is manufactured by 28 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 20−22 0−1
ultra / 1080p 12−14
QHD / 1440p 6−7 0−1
4K / 2160p 5−6
low / 720p 35−40 1−2
medium / 1080p 24−27 0−1
The average gaming FPS of GRID M60 8Q in Assassin's Creed Odyssey is 3600% more, than Qualcomm Adreno 680.

Full Specs

  GRID M60 8Q Qualcomm Adreno 680
Architecture Maxwell 2.0
Code name GM204
Type Workstation Laptop
Release date 30 August 2015 6 December 2018
Pipelines 2048
Core clock speed 557 MHz
Boost Clock 1178 MHz
Transistor count 5,200 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 150.8
Floating-point performance 4,833 gflops
Length 267 mm
Memory bus width 256 Bit
Memory clock speed 5012 MHz
Memory bandwidth 160.4 GB/s
Shared memory +
DirectX 12 (12_1) DirectX 12
Shader Model 6.4
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 5.2
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