HD Graphics 515 vs Qualcomm Adreno 680

If you are going to buy a new graphics card and are choosing between HD Graphics 515 and Qualcomm Adreno 680, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the HD Graphics 515 stacks up against Qualcomm Adreno 680, check out specs charts below.

HD Graphics 515 and Qualcomm Adreno 680 are Laptop Graphics Cards

Note: HD Graphics 515 and Qualcomm Adreno 680 are only used in laptop graphics. They have lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with HD Graphics 515 or Qualcomm Adreno 680 here:

Main Specs

  HD Graphics 515 Qualcomm Adreno 680
Power consumption (TDP) 15 Watt
Interface PCIe 3.0 x1
Memory type DDR3L/LPDDR3
Display Connectors No outputs
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  • Both cards are used in Laptops.
  • HD Graphics 515 is manufactured by 14 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−11 1−2
medium / 1080p 2−3 0−1
The average gaming FPS of HD Graphics 515 in Assassin's Creed Odyssey is 900% more, than Qualcomm Adreno 680.

Full Specs

  HD Graphics 515 Qualcomm Adreno 680
Architecture Gen. 9 Skylake
Code name Skylake GT2
Type Laptop Laptop
Release date 1 September 2015 6 December 2018
Pipelines 24
Core clock speed 300 MHz
Boost Clock 1000 MHz
Manufacturing process technology 14 nm 7 nm
Texture fill rate 22.80
Memory bus width 64/128 Bit
Shared memory + +
DirectX 12 (12_1) DirectX 12
Shader Model 6.4
OpenGL 4.6
OpenCL 2.1
Vulkan 1.1.97
Quick Sync +
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