Quadro 500M vs Qualcomm Adreno 680
When choosing between Quadro 500M and Qualcomm Adreno 680, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 500M and Qualcomm Adreno 680.
Quadro 500M
Qualcomm Adreno 680 is a Laptop Graphics Card
Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:
Main Specs
Quadro 500M | Qualcomm Adreno 680 | |
Power consumption (TDP) | 35 Watt | |
Interface | MXM-A (3.0) | |
Memory type | DDR3 | |
Maximum RAM amount | 1 GB | |
Display Connectors | No outputs | |
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- Quadro 500M is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
- Quadro 500M is manufactured by 40 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
Quadro 500M and Qualcomm Adreno 680 have the same average FPS in World of Tanks. |
Full Specs
Quadro 500M | Qualcomm Adreno 680 | |
Architecture | Fermi | |
Code name | GF108 | |
Type | Workstation | Laptop |
Release date | 22 February 2011 | 6 December 2018 |
Pipelines | 96 | |
Core clock speed | 700 MHz | |
Transistor count | 585 million | |
Manufacturing process technology | 40 nm | 7 nm |
Texture fill rate | 11.20 | |
Floating-point performance | 268.8 gflops | |
Memory bus width | 128 Bit | |
Memory clock speed | 1800 MHz | |
Memory bandwidth | 28.8 GB/s | |
Shared memory | + | |
DirectX | 12 (11_0) | DirectX 12 |
Shader Model | 5.1 | |
OpenGL | 4.6 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | 2.1 | |
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