Quadro 7000 vs Qualcomm Adreno 680

When choosing between Quadro 7000 and Qualcomm Adreno 680, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro 7000 and Qualcomm Adreno 680.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Quadro 7000 Qualcomm Adreno 680
Power consumption (TDP) 204 Watt
Interface PCIe 2.0 x16
Memory type GDDR5
Maximum RAM amount 6 GB
Display Connectors 2x DVI, 1x S-Video
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  • Quadro 7000 is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • Quadro 7000 is manufactured by 40 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 18−20 0−1
ultra / 1080p 10−11
QHD / 1440p 4−5 0−1
4K / 2160p 4−5
low / 720p 35−40 1−2
medium / 1080p 21−24 0−1
The average gaming FPS of Quadro 7000 in Assassin's Creed Odyssey is 3600% more, than Qualcomm Adreno 680.

Full Specs

  Quadro 7000 Qualcomm Adreno 680
Architecture Fermi 2.0
Code name GF110
Type Workstation Laptop
Release date 2 May 2012 6 December 2018
Pipelines 512
Core clock speed 651 MHz
Transistor count 3,000 million
Manufacturing process technology 40 nm 7 nm
Texture fill rate 41.66
Floating-point performance 1,332 gflops
Length 248 mm
Memory bus width 384 Bit
Memory clock speed 3404 MHz
Memory bandwidth 163.4 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12
Shader Model 5.1
OpenGL 4.6
OpenCL 1.1
Vulkan N/A
CUDA 2.0
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