Quadro P1000 vs Qualcomm Adreno 680

When choosing between Quadro P1000 and Qualcomm Adreno 680, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Quadro P1000 and Qualcomm Adreno 680.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Quadro P1000 Qualcomm Adreno 680
Power consumption (TDP) 47 Watt
Interface PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 4 GB
Display Connectors 4x mini-DisplayPort
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  • Quadro P1000 is used in Desktops, and Qualcomm Adreno 680 - in Laptops.
  • Quadro P1000 is manufactured by 14 nm process technology, and Qualcomm Adreno 680 - by 7 nm process technology.

Game benchmarks

high / 1080p 21−24 0−1
ultra / 1080p 12−14
QHD / 1440p 8−9 0−1
4K / 2160p 5−6
low / 720p 40−45 1−2
medium / 1080p 27−30 0−1
The average gaming FPS of Quadro P1000 in Assassin's Creed Odyssey is 4100% more, than Qualcomm Adreno 680.

Full Specs

  Quadro P1000 Qualcomm Adreno 680
Architecture Pascal
Code name GP107
Type Workstation Laptop
Release date 1 February 2017 6 December 2018
Pipelines 512
Core clock speed 1493 MHz
Boost Clock 1519 MHz
Transistor count 3,300 million
Manufacturing process technology 14 nm 7 nm
Texture fill rate 59.20
Floating-point performance 1,894 gflops
Length 145 mm
Memory bus width 128 Bit
Memory clock speed 6008 MHz
Memory bandwidth 80.19 GB/s
Shared memory - +
DirectX 12 (12_1) DirectX 12
Shader Model 6.4
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2
CUDA 6.1
Optimus +
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