Qualcomm Adreno 680 vs Radeon HD 4870

When choosing between Qualcomm Adreno 680 and Radeon HD 4870, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Qualcomm Adreno 680 and Radeon HD 4870.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Qualcomm Adreno 680 Radeon HD 4870
Power consumption (TDP) 150 Watt
Interface PCIe 2.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5
Maximum RAM amount 1 GB
Display Connectors 2x DVI, 1x S-Video
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  • Qualcomm Adreno 680 is used in Laptops, and Radeon HD 4870 - in Desktops.
  • Qualcomm Adreno 680 is manufactured by 7 nm process technology, and Radeon HD 4870 - by 55 nm process technology.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 1−2
QHD / 1440p 0−1 0−1
low / 720p 1−2 14−16
medium / 1080p 0−1 6−7
The average gaming FPS of Radeon HD 4870 in Assassin's Creed Odyssey is 1400% more, than Qualcomm Adreno 680.

Full Specs

  Qualcomm Adreno 680 Radeon HD 4870
Architecture TeraScale
Code name RV770
Type Laptop Desktop
Release date 6 December 2018 25 June 2008
Pipelines 800
Core clock speed 750 MHz
Transistor count 956 million
Manufacturing process technology 7 nm 55 nm
Texture fill rate 30.00
Floating-point performance 1,200.0 gflops
Length 250 mm
Memory bus width 256 Bit
Memory clock speed 3600 MHz
Memory bandwidth 115.2 GB/s
Shared memory +
DirectX DirectX 12 10.1 (10_1)
Shader Model 4.1
OpenGL 3.3
OpenCL 1.1
Vulkan N/A
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