Qualcomm Adreno 680 vs Radeon R7 A265

In this comparison between Qualcomm Adreno 680 and Radeon R7 A265 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Qualcomm Adreno 680 will be the best choice, for others Radeon R7 A265 will be their preference. Study the comparison tables below and make your choice.

Qualcomm Adreno 680 is a Laptop Graphics Card

Note: Qualcomm Adreno 680 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Qualcomm Adreno 680 here:

Main Specs

  Qualcomm Adreno 680 Radeon R7 A265
Interface PCIe 3.0 x8
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
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  • Qualcomm Adreno 680 is used in Laptops, and Radeon R7 A265 - in Desktops.
  • Qualcomm Adreno 680 is manufactured by 7 nm process technology, and Radeon R7 A265 - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 1−2
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 12−14
medium / 1080p 0−1 3−4
The average gaming FPS of Radeon R7 A265 in Assassin's Creed Odyssey is 1200% more, than Qualcomm Adreno 680.

Full Specs

  Qualcomm Adreno 680 Radeon R7 A265
Architecture GCN 1.0
Code name Opal
Type Laptop Desktop
Release date 6 December 2018 9 January 2014
Pipelines 384
Core clock speed 725 MHz
Boost Clock 825 MHz
Transistor count 950 million
Manufacturing process technology 7 nm 28 nm
Texture fill rate 19.80
Floating-point performance 633.6 gflops
Memory bus width 128 Bit
Memory clock speed 1800 MHz
Memory bandwidth 28.8 GB/s
Shared memory +
DirectX DirectX 12 12 (11_1)
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.2.131
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