Radeon 540 vs Radeon R7 512 Cores Kaveri

In this comparison between Radeon 540 and Radeon R7 512 Cores Kaveri you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon 540 will be the best choice, for others Radeon R7 512 Cores Kaveri will be their preference. Study the comparison tables below and make your choice.
Radeon 540
Radeon R7 512 Cores Kaveri

Main Specs

  Radeon 540 Radeon R7 512 Cores Kaveri
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5
Maximum RAM amount 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort
 
  • Both cards are used in Desktops.
  • Radeon 540 is build with GCN 4.0 architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of Radeon 540 is 380 MHz higher, than Radeon R7 512 Cores Kaveri.
  • Radeon 540 is manufactured by 14 nm process technology, and Radeon R7 512 Cores Kaveri - by 28 nm process technology.

Game benchmarks

high / 1080p 6−7 7−8
ultra / 1080p 3−4 4−5
QHD / 1440p 0−1 0−1
low / 720p 14−16 18−20
medium / 1080p 7−8 9−10
The average gaming FPS of Radeon R7 512 Cores Kaveri in Assassin's Creed Odyssey is 25% more, than Radeon 540.

Full Specs

  Radeon 540 Radeon R7 512 Cores Kaveri
Architecture GCN 4.0 GCN
Code name Lexa Kaveri Spectre
Type Desktop Desktop
Release date 26 March 2019 14 January 2014
Pipelines 512 512
Core clock speed 1100 MHz 720 MHz
Boost Clock 1124 MHz
Transistor count 2,200 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 35.97
Length 145 mm
Memory bus width 64 Bit
Memory clock speed 7000 MHz
Memory bandwidth 56 GB/s
Shared memory +
DirectX 12 (12_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 6.4
OpenGL 4.6
OpenCL 2.0
Vulkan 1.2.131