Radeon 540 vs Radeon R7 A265

If you are going to buy a new graphics card and are choosing between Radeon 540 and Radeon R7 A265, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon 540 stacks up against Radeon R7 A265, check out specs charts below.
Radeon 540
Radeon R7 A265

Main Specs

  Radeon 540 Radeon R7 A265
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • Both video cards are using PCIe 3.0 x8 interface connection to a motherboard.
  • Radeon 540 and Radeon R7 A265 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • Radeon 540 is build with GCN 4.0 architecture, and Radeon R7 A265 - with GCN 1.0.
  • Core clock speed of Radeon 540 is 375 MHz higher, than Radeon R7 A265.
  • Radeon 540 is manufactured by 14 nm process technology, and Radeon R7 A265 - by 28 nm process technology.
  • Memory clock speed of Radeon 540 is 5200 MHz higher, than Radeon R7 A265.

Game benchmarks

high / 1080p 6−7 1−2
ultra / 1080p 3−4 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 12−14
medium / 1080p 7−8 3−4
The average gaming FPS of Radeon 540 in Assassin's Creed Odyssey is 50% more, than Radeon R7 A265.

Full Specs

  Radeon 540 Radeon R7 A265
Architecture GCN 4.0 GCN 1.0
Code name Lexa Opal
Type Desktop Desktop
Release date 26 March 2019 9 January 2014
Pipelines 512 384
Core clock speed 1100 MHz 725 MHz
Boost Clock 1124 MHz 825 MHz
Transistor count 2,200 million 950 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 35.97 19.80
Floating-point performance 633.6 gflops
Length 145 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 7000 MHz 1800 MHz
Memory bandwidth 56 GB/s 28.8 GB/s
DirectX 12 (12_0) 12 (11_1)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1.2.131