Radeon 540 vs Radeon R7 M465X

When choosing between Radeon 540 and Radeon R7 M465X, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon 540 and Radeon R7 M465X.
Radeon 540
Radeon R7 M465X

Main Specs

  Radeon 540 Radeon R7 M465X
Power consumption (TDP) 50 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
 
  • Radeon 540 is connected by PCIe 3.0 x8, and Radeon R7 M465X uses PCIe 3.0 x16 interface.
  • Radeon 540 and Radeon R7 M465X have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • Radeon 540 is build with GCN 4.0 architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon 540 is 200 MHz higher, than Radeon R7 M465X.
  • Radeon 540 is manufactured by 14 nm process technology, and Radeon R7 M465X - by 28 nm process technology.
  • Memory clock speed of Radeon 540 is 2500 MHz higher, than Radeon R7 M465X.

Game benchmarks

high / 1080p 6−7 8−9
ultra / 1080p 3−4 4−5
QHD / 1440p 0−1 0−1
low / 720p 14−16 18−20
medium / 1080p 7−8 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 25% more, than Radeon 540.

Full Specs

  Radeon 540 Radeon R7 M465X
Architecture GCN 4.0 GCN 1.0
Code name Lexa Tropo
Type Desktop Desktop
Release date 26 March 2019 15 May 2016
Pipelines 512 512
Core clock speed 1100 MHz 900 MHz
Boost Clock 1124 MHz 925 MHz
Transistor count 2,200 million 1,500 million
Manufacturing process technology 14 nm 28 nm
Texture fill rate 35.97 29.60
Floating-point performance 947.2 gflops
Length 145 mm
Memory bus width 64 Bit 128 Bit
Memory clock speed 7000 MHz 4500 MHz
Memory bandwidth 56 GB/s 72 GB/s
DirectX 12 (12_0) 12 (11_1)
Shader Model 6.4 5.1
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1.2.131