GRID K160Q vs Radeon 550X

If you are going to buy a new graphics card and are choosing between GRID K160Q and Radeon 550X, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K160Q stacks up against Radeon 550X, check out specs charts below.
GRID K160Q
Radeon 550X

Main Specs

  GRID K160Q Radeon 550X
Power consumption (TDP) 130 Watt 50 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
 
  • GRID K160Q has 160% more power consumption, than Radeon 550X.
  • GRID K160Q is connected by PCIe 3.0 x16, and Radeon 550X uses PCIe 3.0 x8 interface.
  • Radeon 550X has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon 550X - with GCN 4.0.
  • Core clock speed of Radeon 550X is 232 MHz higher, than GRID K160Q.
  • GRID K160Q is manufactured by 28 nm process technology, and Radeon 550X - by 14 nm process technology.
  • Memory clock speed of Radeon 550X is 5218 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 7−8
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 9−10 16−18
medium / 1080p 1−2 9−10
The average gaming FPS of Radeon 550X in Assassin's Creed Odyssey is 160% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon 550X
Architecture Kepler GCN 4.0
Code name GK107 Lexa
Type Workstation Desktop
Release date 28 June 2013 27 March 2019
Pipelines 192 512
Core clock speed 850 MHz 1082 MHz
Boost Clock 1218 MHz
Transistor count 1,270 million 2,200 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 13.60 38.98
Floating-point performance 326.4 gflops
Length 145 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 7000 MHz
Memory bandwidth 28.51 GB/s 112.0 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0