GRID K260Q vs Radeon 550X

In this comparison between GRID K260Q and Radeon 550X you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K260Q will be the best choice, for others Radeon 550X will be their preference. Study the comparison tables below and make your choice.
GRID K260Q
Radeon 550X

Main Specs

  GRID K260Q Radeon 550X
Power consumption (TDP) 225 Watt 50 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Supplementary power connectors None
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
 
  • GRID K260Q has 350% more power consumption, than Radeon 550X.
  • GRID K260Q is connected by PCIe 3.0 x16, and Radeon 550X uses PCIe 3.0 x8 interface.
  • GRID K260Q and Radeon 550X have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GRID K260Q is build with Kepler architecture, and Radeon 550X - with GCN 4.0.
  • Core clock speed of Radeon 550X is 337 MHz higher, than GRID K260Q.
  • GRID K260Q is manufactured by 28 nm process technology, and Radeon 550X - by 14 nm process technology.
  • Memory clock speed of Radeon 550X is 2000 MHz higher, than GRID K260Q.

Game benchmarks

high / 1080p 14−16 7−8
ultra / 1080p 9−10 4−5
QHD / 1440p 3−4 0−1
low / 720p 30−35 16−18
medium / 1080p 18−20 9−10
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 111% more, than Radeon 550X.

Full Specs

  GRID K260Q Radeon 550X
Architecture Kepler GCN 4.0
Code name GK104 Lexa
Type Workstation Desktop
Release date 28 June 2013 27 March 2019
Pipelines 1536 512
Core clock speed 745 MHz 1082 MHz
Boost Clock 1218 MHz
Transistor count 3,540 million 2,200 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 95.36 38.98
Floating-point performance 2,289 gflops
Length 145 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 5000 MHz 7000 MHz
Memory bandwidth 160.0 GB/s 112.0 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0