GeForce MX330 vs Radeon HD 4770
If you are going to buy a new graphics card and are choosing between GeForce MX330 and Radeon HD 4770, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce MX330 stacks up against Radeon HD 4770, check out specs charts below.
Radeon HD 4770
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GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon HD 4770 | |
Power consumption (TDP) | 10 Watt | 80 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 512 MB |
Display Connectors | No outputs | 2x DVI, 1x S-Video |
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- Radeon HD 4770 has 700% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Radeon HD 4770 uses PCIe 2.0 x16 interface.
- Radeon HD 4770 has 510 GB more memory, than GeForce MX330.
- GeForce MX330 is used in Laptops, and Radeon HD 4770 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon HD 4770 - with TeraScale.
- Core clock speed of GeForce MX330 is 781 MHz higher, than Radeon HD 4770.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon HD 4770 - by 40 nm process technology.
- Memory clock speed of GeForce MX330 is 3800 MHz higher, than Radeon HD 4770.
Game benchmarks
high / 1080p | 14−16 | 1−2 |
ultra / 1080p | 8−9 | 0−1 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 10−12 |
medium / 1080p | 16−18 | 2−3 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 300% more, than Radeon HD 4770. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 3−4 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 12−14 |
medium / 1080p | 24−27 | 4−5 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 328% more, than Radeon HD 4770. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon HD 4770 in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 110−120 |
medium / 768p | 170−180 | 85−90 |
ultra / 1080p | 90−95 | 35−40 |
QHD / 1440p | 50−55 | − |
4K / 2160p | 30−33 | 10−11 |
high / 768p | 130−140 | 60−65 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 104% more, than Radeon HD 4770. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 14−16 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than Radeon HD 4770. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 90−95 | 45−50 |
ultra / 1080p | 60−65 | 18−20 |
The average gaming FPS of GeForce MX330 in Dota 2 is 86% more, than Radeon HD 4770. | ||
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 14−16 | 2−3 |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 10−11 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 425% more, than Radeon HD 4770. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 16−18 | 1−2 |
low / 720p | 90−95 | 45−50 |
medium / 1080p | 45−50 | 8−9 |
The average gaming FPS of GeForce MX330 in Fortnite is 193% more, than Radeon HD 4770. | ||
high / 1080p | 24−27 | 3−4 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 14−16 |
medium / 1080p | 24−27 | 5−6 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 300% more, than Radeon HD 4770. | ||
low / 768p | 80−85 | 40−45 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 3−4 |
ultra / 1080p | 10−12 | 2−3 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 150% more, than Radeon HD 4770. | ||
high / 1080p | 9−10 | 1−2 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 3−4 |
medium / 1080p | 12−14 | 2−3 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 750% more, than Radeon HD 4770. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 55−60 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 32% more, than Radeon HD 4770. | ||
high / 1080p | 21−24 | 14−16 |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 24−27 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 64% more, than Radeon HD 4770. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 4−5 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 325% more, than Radeon HD 4770. | ||
low / 768p | 50−55 | 8−9 |
medium / 768p | 30−35 | 7−8 |
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 10−11 | 3−4 |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 460% more, than Radeon HD 4770. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 12−14 |
high / 768p | 50−55 | 30−33 |
The average gaming FPS of GeForce MX330 in World of Tanks is 63% more, than Radeon HD 4770. |
Full Specs
GeForce MX330 | Radeon HD 4770 | |
Architecture | Pascal | TeraScale |
Code name | N17S-LP / N17S-G3 | RV740 |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 28 April 2009 |
Pipelines | 384 | 640 |
Core clock speed | 1531 MHz | 750 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 826 million |
Manufacturing process technology | 16 nm | 40 nm |
Texture fill rate | 38.26 | 24.00 |
Floating-point performance | 960.0 gflops | |
Length | 203 mm | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 3200 MHz |
Memory bandwidth | 48.06 GB/s | 51.2 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 10.1 (10_1) |
Shader Model | 6.4 | 4.1 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.131 | N/A |
CUDA | 6.1 | |
Optimus | + | |
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