GeForce 720A vs Radeon HD 4810
When choosing between GeForce 720A and Radeon HD 4810, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 720A and Radeon HD 4810.
GeForce 720A
Radeon HD 4810
Main Specs
GeForce 720A | Radeon HD 4810 | |
Power consumption (TDP) | 33 Watt | 95 Watt |
Interface | PCIe 2.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 1 GB | 512 MB |
Display Connectors | No outputs | 2x DVI, 1x S-Video |
- Radeon HD 4810 has 187% more power consumption, than GeForce 720A.
- Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
- Radeon HD 4810 has 511 GB more memory, than GeForce 720A.
- Both cards are used in Desktops.
- GeForce 720A is build with Fermi 2.0 architecture, and Radeon HD 4810 - with TeraScale.
- Core clock speed of GeForce 720A is 150 MHz higher, than Radeon HD 4810.
- GeForce 720A is manufactured by 28 nm process technology, and Radeon HD 4810 - by 55 nm process technology.
- Memory clock speed of Radeon HD 4810 is 1600 MHz higher, than GeForce 720A.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
GeForce 720A and Radeon HD 4810 have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce 720A and Radeon HD 4810 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
GeForce 720A and Radeon HD 4810 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
GeForce 720A and Radeon HD 4810 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
GeForce 720A and Radeon HD 4810 have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
GeForce 720A and Radeon HD 4810 have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
GeForce 720A and Radeon HD 4810 have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
GeForce 720A and Radeon HD 4810 have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
GeForce 720A and Radeon HD 4810 have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
GeForce 720A and Radeon HD 4810 have the same average FPS in World of Tanks. |
Full Specs
GeForce 720A | Radeon HD 4810 | |
Architecture | Fermi 2.0 | TeraScale |
Code name | GF117 | RV770 |
Type | Desktop | Desktop |
Release date | 1 July 2014 | 28 May 2009 |
Pipelines | 96 | 640 |
Core clock speed | 775 MHz | 625 MHz |
Boost Clock | 938 MHz | |
Transistor count | 585 million | 956 million |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 15.01 | 20.00 |
Floating-point performance | 360.2 gflops | 800.0 gflops |
Length | 246 mm | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 2000 MHz | 3600 MHz |
Memory bandwidth | 16 GB/s | 57.6 GB/s |
DirectX | 12 (11_0) | 10.1 (10_1) |
Shader Model | 5.1 | 4.1 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.1 | 1.1 |
Vulkan | N/A | N/A |
CUDA | 2.1 | |