GeForce 920A vs Radeon HD 4810
In this comparison between GeForce 920A and Radeon HD 4810 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce 920A will be the best choice, for others Radeon HD 4810 will be their preference. Study the comparison tables below and make your choice.
GeForce 920A
Radeon HD 4810
Main Specs
GeForce 920A | Radeon HD 4810 | |
Power consumption (TDP) | 33 Watt | 95 Watt |
Interface | PCIe 3.0 x8 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 6-pin | |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 2 GB | 512 MB |
Display Connectors | No outputs | 2x DVI, 1x S-Video |
- Radeon HD 4810 has 187% more power consumption, than GeForce 920A.
- GeForce 920A is connected by PCIe 3.0 x8, and Radeon HD 4810 uses PCIe 2.0 x16 interface.
- Radeon HD 4810 has 510 GB more memory, than GeForce 920A.
- Both cards are used in Desktops.
- GeForce 920A is build with Kepler 2.0 architecture, and Radeon HD 4810 - with TeraScale.
- Core clock speed of GeForce 920A is 329 MHz higher, than Radeon HD 4810.
- GeForce 920A is manufactured by 28 nm process technology, and Radeon HD 4810 - by 55 nm process technology.
- Memory clock speed of Radeon HD 4810 is 1598 MHz higher, than GeForce 920A.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
GeForce 920A and Radeon HD 4810 have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce 920A and Radeon HD 4810 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
GeForce 920A and Radeon HD 4810 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
GeForce 920A and Radeon HD 4810 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
GeForce 920A and Radeon HD 4810 have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
GeForce 920A and Radeon HD 4810 have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
GeForce 920A and Radeon HD 4810 have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
GeForce 920A and Radeon HD 4810 have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
GeForce 920A and Radeon HD 4810 have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
GeForce 920A and Radeon HD 4810 have the same average FPS in World of Tanks. |
Full Specs
GeForce 920A | Radeon HD 4810 | |
Architecture | Kepler 2.0 | TeraScale |
Code name | GK208B | RV770 |
Type | Desktop | Desktop |
Release date | 13 March 2015 | 28 May 2009 |
Pipelines | 384 | 640 |
Core clock speed | 954 MHz | 625 MHz |
Transistor count | 915 million | 956 million |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 30.53 | 20.00 |
Floating-point performance | 441.6 gflops | 800.0 gflops |
Length | 246 mm | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 2002 MHz | 3600 MHz |
Memory bandwidth | 16.02 GB/s | 57.6 GB/s |
DirectX | 12 (11_0) | 10.1 (10_1) |
Shader Model | 5.1 | 4.1 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | 3.5 | |