Radeon HD 4810 vs Radeon R7 A360
In this comparison between Radeon HD 4810 and Radeon R7 A360 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon HD 4810 will be the best choice, for others Radeon R7 A360 will be their preference. Study the comparison tables below and make your choice.
Radeon HD 4810
Radeon R7 A360
Main Specs
Radeon HD 4810 | Radeon R7 A360 | |
Power consumption (TDP) | 95 Watt | |
Interface | PCIe 2.0 x16 | PCIe 3.0 x8 |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 512 MB | 1 GB |
Display Connectors | 2x DVI, 1x S-Video | No outputs |
- Radeon HD 4810 is connected by PCIe 2.0 x16, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
- Radeon HD 4810 has 511 GB more memory, than Radeon R7 A360.
- Both cards are used in Desktops.
- Radeon HD 4810 is build with TeraScale architecture, and Radeon R7 A360 - with GCN 3.0.
- Core clock speed of Radeon R7 A360 is 100 MHz higher, than Radeon HD 4810.
- Radeon HD 4810 is manufactured by 55 nm process technology, and Radeon R7 A360 - by 28 nm process technology.
- Memory clock speed of Radeon HD 4810 is 3597 MHz higher, than Radeon R7 A360.
Game benchmarks
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 1−2 |
medium / 1080p | 0−1 | 0−1 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in Assassin's Creed Odyssey. | ||
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
low / 768p | 50−55 | 50−55 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 60−65 | 60−65 |
medium / 768p | 27−30 | 27−30 |
ultra / 1080p | 7−8 | 7−8 |
high / 768p | 16−18 | 16−18 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
ultra / 1080p | 0−1 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 45−50 | 45−50 |
medium / 768p | 10−11 | 10−11 |
ultra / 1080p | 0−1 | 0−1 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in Dota 2. | ||
low / 720p | 0−1 | 0−1 |
low / 720p | 21−24 | 21−24 |
medium / 1080p | 0−1 | 0−1 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in Fortnite. | ||
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 0−1 | 0−1 |
medium / 1080p | 0−1 | 0−1 |
low / 768p | 18−20 | 18−20 |
high / 1080p | 0−1 | 0−1 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 12−14 | 12−14 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in Grand Theft Auto V. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 75−80 | 75−80 |
high / 1080p | 27−30 | 27−30 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in Minecraft. | ||
low / 720p | 8−9 | 8−9 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in PLAYERUNKNOWN'S BATTLEGROUNDS. | ||
low / 720p | 0−1 | 0−1 |
low / 768p | 0−1 | 0−1 |
low / 768p | 45−50 | 45−50 |
medium / 768p | 14−16 | 14−16 |
ultra / 1080p | 0−1 | 0−1 |
high / 768p | 12−14 | 12−14 |
Radeon HD 4810 and Radeon R7 A360 have the same average FPS in World of Tanks. |
Full Specs
Radeon HD 4810 | Radeon R7 A360 | |
Architecture | TeraScale | GCN 3.0 |
Code name | RV770 | Meso |
Type | Desktop | Desktop |
Release date | 28 May 2009 | 5 May 2015 |
Pipelines | 640 | 384 |
Core clock speed | 625 MHz | 725 MHz |
Boost Clock | 980 MHz | |
Transistor count | 956 million | 1,550 million |
Manufacturing process technology | 55 nm | 28 nm |
Texture fill rate | 20.00 | 23.52 |
Floating-point performance | 800.0 gflops | 864.0 gflops |
Length | 246 mm | |
Memory bus width | 128 Bit | 128 Bit |
Memory clock speed | 3600 MHz | 3.6 GB/s |
Memory bandwidth | 57.6 GB/s | 57.6 GB/s |
DirectX | 10.1 (10_1) | 12 (12_0) |
Shader Model | 4.1 | 6.0 |
OpenGL | 3.3 | 4.6 |
OpenCL | 1.1 | 2.0 |
Vulkan | N/A | 1.2 |