Radeon HD 4810 vs Radeon R8 M535DX

When comparing Radeon HD 4810 and Radeon R8 M535DX, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between Radeon HD 4810 and Radeon R8 M535DX is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon HD 4810
Radeon R8 M535DX

Main Specs

  Radeon HD 4810 Radeon R8 M535DX
Power consumption (TDP) 95 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR5 System Shared
Maximum RAM amount 512 MB
Display Connectors 2x DVI, 1x S-Video No outputs
 
  • Radeon HD 4810 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon HD 4810 is build with TeraScale architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 155 MHz higher, than Radeon HD 4810.
  • Radeon HD 4810 is manufactured by 55 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 1−2
medium / 1080p 0−1 0−1
Radeon HD 4810 and Radeon R8 M535DX have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  Radeon HD 4810 Radeon R8 M535DX
Architecture TeraScale GCN 3.0
Code name RV770 Meso
Type Desktop Desktop
Release date 28 May 2009 18 April 2017
Pipelines 640 320
Core clock speed 625 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 956 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 20.00 17.82
Floating-point performance 800.0 gflops
Length 246 mm
Memory bus width 128 Bit
Memory clock speed 3600 MHz
Memory bandwidth 57.6 GB/s
DirectX 10.1 (10_1) 12 (12_0)
Shader Model 4.1 6.0
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131