FirePro V5800 vs Radeon HD 4830

Find out if it is worth upgrading your current GPU setup by comparing FirePro V5800 and Radeon HD 4830. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FirePro V5800 and Radeon HD 4830. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FirePro V5800
Radeon HD 4830

Main Specs

  FirePro V5800 Radeon HD 4830
Power consumption (TDP) 74 Watt 95 Watt
Interface PCIe 2.0 x16 PCIe 2.0 x16
Supplementary power connectors None 1x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 1 GB 512 MB
Display Connectors 1x DVI, 2x DisplayPort 2x DVI, 1x S-Video
 
  • Radeon HD 4830 has 28% more power consumption, than FirePro V5800.
  • Both video cards are using PCIe 2.0 x16 interface connection to a motherboard.
  • Radeon HD 4830 has 511 GB more memory, than FirePro V5800.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and Radeon HD 4830 - with TeraScale.
  • Core clock speed of FirePro V5800 is 115 MHz higher, than Radeon HD 4830.
  • FirePro V5800 is manufactured by 40 nm process technology, and Radeon HD 4830 - by 55 nm process technology.
  • Radeon HD 4830 is 17 mm longer, than FirePro V5800.
  • Memory clock speed of FirePro V5800 is 2200 MHz higher, than Radeon HD 4830.

Game benchmarks

high / 1080p 6−7 0−1
ultra / 1080p 4−5 0−1
QHD / 1440p 0−1 0−1
low / 720p 16−18 10−12
medium / 1080p 7−8 2−3
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 100% more, than Radeon HD 4830.

Full Specs

  FirePro V5800 Radeon HD 4830
Architecture TeraScale 2 TeraScale
Code name Juniper RV770
Type Workstation Desktop
Release date 26 April 2010 21 October 2008
Pipelines 800 640
Core clock speed 690 MHz 575 MHz
Transistor count 1,040 million 956 million
Manufacturing process technology 40 nm 55 nm
Texture fill rate 27.60 18.40
Floating-point performance 1,104.0 gflops 736.0 gflops
Length 229 mm 246 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 1800 MHz
Memory bandwidth 64 GB/s 57.6 GB/s
DirectX 11.2 (11_0) 10.1 (10_1)
Shader Model 5.0 4.1
OpenGL 4.4 3.3
OpenCL 1.2 1.1
Vulkan N/A N/A