GeForce GTX 1650 Ti vs Radeon HD 4830
In this comparison between GeForce GTX 1650 Ti and Radeon HD 4830 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 1650 Ti will be the best choice, for others Radeon HD 4830 will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 1650 Ti
Radeon HD 4830
Main Specs
GeForce GTX 1650 Ti | Radeon HD 4830 | |
Power consumption (TDP) | 75 Watt | 95 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 512 MB | |
Display Connectors | 1x DVI, 1x HDMI, 1x DisplayPort | 2x DVI, 1x S-Video |
- Radeon HD 4830 has 26% more power consumption, than GeForce GTX 1650 Ti.
- GeForce GTX 1650 Ti is connected by PCIe 3.0 x16, and Radeon HD 4830 uses PCIe 2.0 x16 interface.
- Both cards are used in Desktops.
- GeForce GTX 1650 Ti is build with Turing architecture, and Radeon HD 4830 - with TeraScale.
- Core clock speed of GeForce GTX 1650 Ti is 955 MHz higher, than Radeon HD 4830.
- GeForce GTX 1650 Ti is manufactured by 12 nm process technology, and Radeon HD 4830 - by 55 nm process technology.
- Radeon HD 4830 is 17 mm longer, than GeForce GTX 1650 Ti.
- Memory clock speed of GeForce GTX 1650 Ti is 6200 MHz higher, than Radeon HD 4830.
Game benchmarks
high / 1080p | 35−40 | 0−1 |
ultra / 1080p | 24−27 | 0−1 |
QHD / 1440p | 20−22 | 0−1 |
4K / 2160p | 10−12 | − |
low / 720p | 65−70 | 10−12 |
medium / 1080p | 45−50 | 2−3 |
The average gaming FPS of GeForce GTX 1650 Ti in Assassin's Creed Odyssey is 850% more, than Radeon HD 4830. | ||
high / 1080p | 60−65 | − |
ultra / 1080p | 50−55 | 2−3 |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 20−22 | − |
low / 720p | 110−120 | 10−12 |
medium / 1080p | 65−70 | 4−5 |
The average gaming FPS of GeForce GTX 1650 Ti in Battlefield 5 is 1200% more, than Radeon HD 4830. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 1650 Ti and Radeon HD 4830 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 110−120 |
medium / 768p | 220−230 | 80−85 |
ultra / 1080p | 190−200 | 35−40 |
QHD / 1440p | 120−130 | − |
4K / 2160p | 75−80 | 9−10 |
high / 768p | 210−220 | 55−60 |
The average gaming FPS of GeForce GTX 1650 Ti in Counter-Strike: Global Offensive is 221% more, than Radeon HD 4830. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | − | 12−14 |
medium / 1080p | 55−60 | 45−50 |
GeForce GTX 1650 Ti and Radeon HD 4830 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 70−75 |
medium / 768p | 110−120 | 40−45 |
ultra / 1080p | 100−110 | 16−18 |
The average gaming FPS of GeForce GTX 1650 Ti in Dota 2 is 161% more, than Radeon HD 4830. | ||
high / 1080p | 50−55 | 1−2 |
ultra / 1080p | 45−50 | − |
QHD / 1440p | 30−35 | − |
4K / 2160p | 16−18 | 0−1 |
low / 720p | 85−90 | 9−10 |
medium / 1080p | 50−55 | 2−3 |
The average gaming FPS of GeForce GTX 1650 Ti in Far Cry 5 is 1500% more, than Radeon HD 4830. | ||
high / 1080p | 65−70 | − |
ultra / 1080p | 50−55 | 5−6 |
QHD / 1440p | 30−35 | 1−2 |
4K / 2160p | 27−30 | − |
low / 720p | 190−200 | 45−50 |
medium / 1080p | 120−130 | 6−7 |
The average gaming FPS of GeForce GTX 1650 Ti in Fortnite is 573% more, than Radeon HD 4830. | ||
high / 1080p | 65−70 | 2−3 |
ultra / 1080p | 50−55 | − |
QHD / 1440p | 35−40 | 0−1 |
4K / 2160p | 24−27 | − |
low / 720p | 110−120 | 14−16 |
medium / 1080p | 70−75 | 5−6 |
The average gaming FPS of GeForce GTX 1650 Ti in Forza Horizon 4 is 1114% more, than Radeon HD 4830. | ||
low / 768p | 140−150 | 40−45 |
medium / 768p | 130−140 | − |
high / 1080p | 75−80 | 2−3 |
ultra / 1080p | 35−40 | 2−3 |
QHD / 1440p | 24−27 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce GTX 1650 Ti in Grand Theft Auto V is 473% more, than Radeon HD 4830. | ||
high / 1080p | 27−30 | 1−2 |
ultra / 1080p | 21−24 | 0−1 |
QHD / 1440p | 18−20 | − |
4K / 2160p | 10−11 | 0−1 |
low / 720p | 75−80 | 2−3 |
medium / 1080p | 35−40 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Metro Exodus is 2550% more, than Radeon HD 4830. | ||
low / 768p | 130−140 | 85−90 |
high / 1080p | − | 55−60 |
medium / 1080p | 120−130 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Minecraft is 55% more, than Radeon HD 4830. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 100−110 | 24−27 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce GTX 1650 Ti in PLAYERUNKNOWN'S BATTLEGROUNDS is 170% more, than Radeon HD 4830. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 18−20 | 3−4 |
QHD / 1440p | 12−14 | 0−1 |
4K / 2160p | 8−9 | − |
low / 720p | 70−75 | 3−4 |
medium / 1080p | 40−45 | − |
The average gaming FPS of GeForce GTX 1650 Ti in Red Dead Redemption 2 is 1400% more, than Radeon HD 4830. | ||
low / 768p | 140−150 | 6−7 |
medium / 768p | 90−95 | 6−7 |
high / 1080p | 50−55 | 3−4 |
ultra / 1080p | 27−30 | − |
4K / 2160p | 18−20 | 0−1 |
The average gaming FPS of GeForce GTX 1650 Ti in The Witcher 3: Wild Hunt is 1820% more, than Radeon HD 4830. | ||
low / 768p | 90−95 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 55−60 | 12−14 |
high / 768p | − | 27−30 |
The average gaming FPS of GeForce GTX 1650 Ti in World of Tanks is 70% more, than Radeon HD 4830. |
Full Specs
GeForce GTX 1650 Ti | Radeon HD 4830 | |
Architecture | Turing | TeraScale |
Code name | TU117 | RV770 |
Type | Desktop | Desktop |
Release date | no data | 21 October 2008 |
Pipelines | 1024 | 640 |
Core clock speed | 1530 MHz | 575 MHz |
Boost Clock | 1725 MHz | |
Transistor count | 4,700 million | 956 million |
Manufacturing process technology | 12 nm | 55 nm |
Texture fill rate | 18.40 | |
Floating-point performance | 736.0 gflops | |
Length | 229 mm | 246 mm |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 8000 MHz | 1800 MHz |
Memory bandwidth | 57.6 GB/s | |
DirectX | 12_1 | 10.1 (10_1) |
Shader Model | 4.1 | |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.1 | |
Vulkan | N/A | |