GeForce GTX 560M SLI vs Radeon HD 4830
When comparing GeForce GTX 560M SLI and Radeon HD 4830, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 560M SLI and Radeon HD 4830 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon HD 4830
GeForce GTX 560M SLI is a Laptop Graphics Card
Note: GeForce GTX 560M SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 560M SLI here:
Main Specs
GeForce GTX 560M SLI | Radeon HD 4830 | |
Power consumption (TDP) | 100 Watt | 95 Watt |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 1x 6-pin | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 512 MB | |
Display Connectors | 2x DVI, 1x S-Video | |
Check Price |
- GeForce GTX 560M SLI has 5% more power consumption, than Radeon HD 4830.
- GeForce GTX 560M SLI is used in Laptops, and Radeon HD 4830 - in Desktops.
- GeForce GTX 560M SLI is build with Fermi architecture, and Radeon HD 4830 - with TeraScale.
- Core clock speed of GeForce GTX 560M SLI is 200 MHz higher, than Radeon HD 4830.
- GeForce GTX 560M SLI is manufactured by 40 nm process technology, and Radeon HD 4830 - by 55 nm process technology.
- Memory clock speed of Radeon HD 4830 is 550 MHz higher, than GeForce GTX 560M SLI.
Game benchmarks
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 9−10 | 0−1 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 10−12 |
medium / 1080p | 20−22 | 2−3 |
The average gaming FPS of GeForce GTX 560M SLI in Assassin's Creed Odyssey is 333% more, than Radeon HD 4830. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | 2−3 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 10−12 |
medium / 1080p | 27−30 | 4−5 |
The average gaming FPS of GeForce GTX 560M SLI in Battlefield 5 is 500% more, than Radeon HD 4830. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon HD 4830 in Call of Duty: Warzone is 10% more, than GeForce GTX 560M SLI. | ||
low / 768p | 210−220 | 110−120 |
medium / 768p | 180−190 | 80−85 |
ultra / 1080p | 100−110 | 35−40 |
QHD / 1440p | 55−60 | − |
4K / 2160p | 30−35 | 9−10 |
high / 768p | 140−150 | 55−60 |
The average gaming FPS of GeForce GTX 560M SLI in Counter-Strike: Global Offensive is 126% more, than Radeon HD 4830. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTX 560M SLI in Cyberpunk 2077 is 11% more, than Radeon HD 4830. | ||
low / 768p | 110−120 | 70−75 |
medium / 768p | 95−100 | 40−45 |
ultra / 1080p | 65−70 | 16−18 |
The average gaming FPS of GeForce GTX 560M SLI in Dota 2 is 111% more, than Radeon HD 4830. | ||
high / 1080p | 18−20 | 1−2 |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 0−1 |
low / 720p | 40−45 | 9−10 |
medium / 1080p | 21−24 | 2−3 |
The average gaming FPS of GeForce GTX 560M SLI in Far Cry 5 is 600% more, than Radeon HD 4830. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 20−22 | 5−6 |
QHD / 1440p | 16−18 | 1−2 |
low / 720p | 100−110 | 45−50 |
medium / 1080p | 55−60 | 6−7 |
The average gaming FPS of GeForce GTX 560M SLI in Fortnite is 233% more, than Radeon HD 4830. | ||
high / 1080p | 27−30 | 2−3 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 14−16 |
medium / 1080p | 30−35 | 5−6 |
The average gaming FPS of GeForce GTX 560M SLI in Forza Horizon 4 is 457% more, than Radeon HD 4830. | ||
low / 768p | 90−95 | 40−45 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 2−3 |
ultra / 1080p | 12−14 | 2−3 |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GeForce GTX 560M SLI in Grand Theft Auto V is 206% more, than Radeon HD 4830. | ||
high / 1080p | 10−11 | 1−2 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 2−3 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce GTX 560M SLI in Metro Exodus is 950% more, than Radeon HD 4830. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 55−60 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce GTX 560M SLI in Minecraft is 32% more, than Radeon HD 4830. | ||
high / 1080p | 21−24 | 14−16 |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 24−27 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GeForce GTX 560M SLI in PLAYERUNKNOWN'S BATTLEGROUNDS is 88% more, than Radeon HD 4830. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 3−4 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GeForce GTX 560M SLI in Red Dead Redemption 2 is 600% more, than Radeon HD 4830. | ||
low / 768p | 55−60 | 6−7 |
medium / 768p | 35−40 | 6−7 |
high / 1080p | 20−22 | 3−4 |
ultra / 1080p | 10−12 | − |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GeForce GTX 560M SLI in The Witcher 3: Wild Hunt is 660% more, than Radeon HD 4830. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 12−14 |
high / 768p | 55−60 | 27−30 |
The average gaming FPS of GeForce GTX 560M SLI in World of Tanks is 75% more, than Radeon HD 4830. |
Full Specs
GeForce GTX 560M SLI | Radeon HD 4830 | |
Architecture | Fermi | TeraScale |
Code name | N12E-GS | RV770 |
Type | Laptop | Desktop |
Release date | 6 January 2011 | 21 October 2008 |
Pipelines | 384 | 640 |
Core clock speed | 775 MHz | 575 MHz |
Transistor count | 956 million | |
Manufacturing process technology | 40 nm | 55 nm |
Texture fill rate | 18.40 | |
Floating-point performance | 736.0 gflops | |
Length | 246 mm | |
Memory bus width | 192 Bit | 256 Bit |
Memory clock speed | 1250 MHz | 1800 MHz |
Memory bandwidth | 57.6 GB/s | |
Shared memory | - | |
DirectX | DirectX 11, Shader 5.0 | 10.1 (10_1) |
Shader Model | 4.1 | |
OpenGL | 3.3 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
Laptop size | large | |
Check Price |
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