GRID K220Q vs Radeon HD 4830

Find out if it is worth upgrading your current GPU setup by comparing GRID K220Q and Radeon HD 4830. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K220Q and Radeon HD 4830. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K220Q
Radeon HD 4830

Main Specs

  GRID K220Q Radeon HD 4830
Power consumption (TDP) 225 Watt 95 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 512 MB 512 MB
Display Connectors No outputs 2x DVI, 1x S-Video
 
  • GRID K220Q has 136% more power consumption, than Radeon HD 4830.
  • GRID K220Q is connected by PCIe 3.0 x16, and Radeon HD 4830 uses PCIe 2.0 x16 interface.
  • GRID K220Q and Radeon HD 4830 have maximum RAM of 512 GB.
  • Both cards are used in Desktops.
  • GRID K220Q is build with Kepler architecture, and Radeon HD 4830 - with TeraScale.
  • Core clock speed of GRID K220Q is 170 MHz higher, than Radeon HD 4830.
  • GRID K220Q is manufactured by 28 nm process technology, and Radeon HD 4830 - by 55 nm process technology.
  • Memory clock speed of GRID K220Q is 3200 MHz higher, than Radeon HD 4830.

Game benchmarks

high / 1080p 1−2 0−1
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−12 10−12
medium / 1080p 2−3 2−3
GRID K220Q and Radeon HD 4830 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  GRID K220Q Radeon HD 4830
Architecture Kepler TeraScale
Code name GK104 RV770
Type Workstation Desktop
Release date 2 July 2014 21 October 2008
Pipelines 1536 640
Core clock speed 745 MHz 575 MHz
Transistor count 3,540 million 956 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 95.36 18.40
Floating-point performance 2,289 gflops 736.0 gflops
Length 246 mm
Memory bus width 256 Bit 256 Bit
Memory clock speed 5000 MHz 1800 MHz
Memory bandwidth 160.0 GB/s 57.6 GB/s
DirectX 12 (11_0) 10.1 (10_1)
Shader Model 5.1 4.1
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0