GRID K520 vs Radeon HD 4830
When comparing GRID K520 and Radeon HD 4830, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K520 and Radeon HD 4830 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K520
Radeon HD 4830
Main Specs
GRID K520 | Radeon HD 4830 | |
Power consumption (TDP) | 225 Watt | 95 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | 1x 8-pin | 1x 6-pin |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 4 GB | 512 MB |
Display Connectors | No outputs | 2x DVI, 1x S-Video |
- GRID K520 has 136% more power consumption, than Radeon HD 4830.
- GRID K520 is connected by PCIe 3.0 x16, and Radeon HD 4830 uses PCIe 2.0 x16 interface.
- Radeon HD 4830 has 508 GB more memory, than GRID K520.
- Both cards are used in Desktops.
- GRID K520 is build with Kepler architecture, and Radeon HD 4830 - with TeraScale.
- Core clock speed of GRID K520 is 170 MHz higher, than Radeon HD 4830.
- GRID K520 is manufactured by 28 nm process technology, and Radeon HD 4830 - by 55 nm process technology.
- GRID K520 is 21 mm longer, than Radeon HD 4830.
- Memory clock speed of GRID K520 is 3200 MHz higher, than Radeon HD 4830.
Game benchmarks
high / 1080p | 16−18 | 0−1 |
ultra / 1080p | 9−10 | 0−1 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 30−35 | 10−12 |
medium / 1080p | 20−22 | 2−3 |
The average gaming FPS of GRID K520 in Assassin's Creed Odyssey is 333% more, than Radeon HD 4830. | ||
high / 1080p | 24−27 | − |
ultra / 1080p | 21−24 | 2−3 |
QHD / 1440p | 9−10 | 0−1 |
4K / 2160p | 6−7 | − |
low / 720p | 55−60 | 10−12 |
medium / 1080p | 27−30 | 4−5 |
The average gaming FPS of GRID K520 in Battlefield 5 is 500% more, than Radeon HD 4830. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon HD 4830 in Call of Duty: Warzone is 10% more, than GRID K520. | ||
low / 768p | 210−220 | 110−120 |
medium / 768p | 180−190 | 80−85 |
ultra / 1080p | 100−110 | 35−40 |
QHD / 1440p | 55−60 | − |
4K / 2160p | 30−35 | 9−10 |
high / 768p | 140−150 | 55−60 |
The average gaming FPS of GRID K520 in Counter-Strike: Global Offensive is 126% more, than Radeon HD 4830. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 12−14 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K520 in Cyberpunk 2077 is 11% more, than Radeon HD 4830. | ||
low / 768p | 110−120 | 70−75 |
medium / 768p | 95−100 | 40−45 |
ultra / 1080p | 65−70 | 16−18 |
The average gaming FPS of GRID K520 in Dota 2 is 111% more, than Radeon HD 4830. | ||
high / 1080p | 18−20 | 1−2 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | − |
4K / 2160p | 6−7 | 0−1 |
low / 720p | 40−45 | 9−10 |
medium / 1080p | 21−24 | 2−3 |
The average gaming FPS of GRID K520 in Far Cry 5 is 600% more, than Radeon HD 4830. | ||
high / 1080p | 27−30 | − |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 16−18 | 1−2 |
low / 720p | 100−110 | 45−50 |
medium / 1080p | 55−60 | 6−7 |
The average gaming FPS of GRID K520 in Fortnite is 233% more, than Radeon HD 4830. | ||
high / 1080p | 27−30 | 2−3 |
ultra / 1080p | 21−24 | − |
QHD / 1440p | 10−11 | 0−1 |
4K / 2160p | 10−11 | − |
low / 720p | 55−60 | 14−16 |
medium / 1080p | 30−35 | 5−6 |
The average gaming FPS of GRID K520 in Forza Horizon 4 is 457% more, than Radeon HD 4830. | ||
low / 768p | 90−95 | 40−45 |
medium / 768p | 80−85 | − |
high / 1080p | 30−35 | 2−3 |
ultra / 1080p | 12−14 | 2−3 |
QHD / 1440p | 4−5 | 0−1 |
medium / 720p | − | 30−35 |
The average gaming FPS of GRID K520 in Grand Theft Auto V is 206% more, than Radeon HD 4830. | ||
high / 1080p | 10−11 | 1−2 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 30−35 | 2−3 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GRID K520 in Metro Exodus is 950% more, than Radeon HD 4830. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 55−60 |
medium / 1080p | 100−110 | − |
The average gaming FPS of GRID K520 in Minecraft is 32% more, than Radeon HD 4830. | ||
high / 1080p | 24−27 | 14−16 |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 60−65 | 24−27 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GRID K520 in PLAYERUNKNOWN'S BATTLEGROUNDS is 94% more, than Radeon HD 4830. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 30−35 | 3−4 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GRID K520 in Red Dead Redemption 2 is 600% more, than Radeon HD 4830. | ||
low / 768p | 60−65 | 6−7 |
medium / 768p | 35−40 | 6−7 |
high / 1080p | 20−22 | 3−4 |
ultra / 1080p | 12−14 | − |
4K / 2160p | 8−9 | 0−1 |
The average gaming FPS of GRID K520 in The Witcher 3: Wild Hunt is 700% more, than Radeon HD 4830. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 12−14 |
high / 768p | 55−60 | 27−30 |
The average gaming FPS of GRID K520 in World of Tanks is 75% more, than Radeon HD 4830. |
Full Specs
GRID K520 | Radeon HD 4830 | |
Architecture | Kepler | TeraScale |
Code name | GK104 | RV770 |
Type | Workstation | Desktop |
Release date | 23 July 2013 | 21 October 2008 |
Pipelines | 1536 | 640 |
Core clock speed | 745 MHz | 575 MHz |
Transistor count | 3,540 million | 956 million |
Manufacturing process technology | 28 nm | 55 nm |
Texture fill rate | 95.36 | 18.40 |
Floating-point performance | 2x 2,448 gflops | 736.0 gflops |
Length | 267 mm | 246 mm |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 5000 MHz | 1800 MHz |
Memory bandwidth | 160.0 GB/s | 57.6 GB/s |
DirectX | 12 (11_0) | 10.1 (10_1) |
Shader Model | 5.1 | 4.1 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | 3.0 | |
Bitcoin / BTC (SHA256) | 76 Mh/s | |