Radeon HD 4830 vs Radeon R8 M535DX

In this comparison between Radeon HD 4830 and Radeon R8 M535DX you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people Radeon HD 4830 will be the best choice, for others Radeon R8 M535DX will be their preference. Study the comparison tables below and make your choice.
Radeon HD 4830
Radeon R8 M535DX

Main Specs

  Radeon HD 4830 Radeon R8 M535DX
Power consumption (TDP) 95 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin
Memory type GDDR3 System Shared
Maximum RAM amount 512 MB
Display Connectors 2x DVI, 1x S-Video No outputs
 
  • Radeon HD 4830 is connected by PCIe 2.0 x16, and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon HD 4830 is build with TeraScale architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of Radeon R8 M535DX is 205 MHz higher, than Radeon HD 4830.
  • Radeon HD 4830 is manufactured by 55 nm process technology, and Radeon R8 M535DX - by 28 nm process technology.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 10−12 1−2
medium / 1080p 2−3 0−1
The average gaming FPS of Radeon HD 4830 in Assassin's Creed Odyssey is 1000% more, than Radeon R8 M535DX.

Full Specs

  Radeon HD 4830 Radeon R8 M535DX
Architecture TeraScale GCN 3.0
Code name RV770 Meso
Type Desktop Desktop
Release date 21 October 2008 18 April 2017
Pipelines 640 320
Core clock speed 575 MHz 780 MHz
Boost Clock 891 MHz
Transistor count 956 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 18.40 17.82
Floating-point performance 736.0 gflops
Length 246 mm
Memory bus width 256 Bit
Memory clock speed 1800 MHz
Memory bandwidth 57.6 GB/s
DirectX 10.1 (10_1) 12 (12_0)
Shader Model 4.1 6.0
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131