Radeon HD 4830 vs Radeon RX Vega 11

When choosing between Radeon HD 4830 and Radeon RX Vega 11, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between Radeon HD 4830 and Radeon RX Vega 11.
Radeon HD 4830
Radeon RX Vega 11

Main Specs

  Radeon HD 4830 Radeon RX Vega 11
Power consumption (TDP) 95 Watt 15 Watt
Interface PCIe 2.0 x16 IGP
Supplementary power connectors 1x 6-pin None
Memory type GDDR3 System Shared
Maximum RAM amount 512 MB
Display Connectors 2x DVI, 1x S-Video No outputs
 
  • Radeon HD 4830 has 533% more power consumption, than Radeon RX Vega 11.
  • Radeon HD 4830 is connected by PCIe 2.0 x16, and Radeon RX Vega 11 uses IGP interface.
  • Both cards are used in Desktops.
  • Radeon HD 4830 is build with TeraScale architecture, and Radeon RX Vega 11 - with Vega.
  • Radeon HD 4830 is manufactured by 55 nm process technology, and Radeon RX Vega 11 - by 14 nm process technology.

Game benchmarks

high / 1080p 0−1 10−11
ultra / 1080p 0−1 6−7
QHD / 1440p 0−1 1−2
low / 720p 10−12 21−24
medium / 1080p 2−3 12−14
The average gaming FPS of Radeon RX Vega 11 in Assassin's Creed Odyssey is 183% more, than Radeon HD 4830.

Full Specs

  Radeon HD 4830 Radeon RX Vega 11
Architecture TeraScale Vega
Code name RV770 Vega Raven Ridge
Type Desktop Desktop
Release date 21 October 2008 26 October 2017
Pipelines 640 704
Core clock speed 575 MHz
Boost Clock 1240 MHz
Transistor count 956 million 4,940 million
Manufacturing process technology 55 nm 14 nm
Texture fill rate 18.40 61.60
Floating-point performance 736.0 gflops 1,760 gflops
Length 246 mm
Memory bus width 256 Bit
Memory clock speed 1800 MHz
Memory bandwidth 57.6 GB/s
Shared memory -
DirectX 10.1 (10_1) 12 (12_1)
Shader Model 4.1 6.4
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2.131