FirePro M4150 vs Radeon HD 4850

If you are going to buy a new graphics card and are choosing between FirePro M4150 and Radeon HD 4850, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro M4150 stacks up against Radeon HD 4850, check out specs charts below.

Main Specs

  FirePro M4150 Radeon HD 4850
Power consumption (TDP) 110 Watt
Interface PCIe 3.0 x8 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR5 GDDR3
Maximum RAM amount 1 GB 512 MB
Display Connectors No outputs 2x DVI, 1x S-Video
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  • FirePro M4150 is connected by PCIe 3.0 x8, and Radeon HD 4850 uses PCIe 2.0 x16 interface.
  • Radeon HD 4850 has 511 GB more memory, than FirePro M4150.
  • Both cards are used in Desktops.
  • FirePro M4150 is build with GCN 1.0 architecture, and Radeon HD 4850 - with Terascale 1.
  • Core clock speed of FirePro M4150 is 90 MHz higher, than Radeon HD 4850.
  • FirePro M4150 is manufactured by 28 nm process technology, and Radeon HD 4850 - by 55 nm process technology.
  • Memory clock speed of FirePro M4150 is 3007 MHz higher, than Radeon HD 4850.

Game benchmarks

high / 1080p 2−3 1−2
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 12−14
medium / 1080p 3−4 3−4
FirePro M4150 and Radeon HD 4850 have the same average FPS in Assassin's Creed Odyssey.

Full Specs

  FirePro M4150 Radeon HD 4850
Architecture GCN 1.0 Terascale 1
Code name Opal RV770
Type Workstation Desktop
Release date 16 October 2013 25 June 2008
Pipelines 384 800
Core clock speed 715 MHz 625 MHz
Transistor count 950 million 956 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 17.16 25.00
Floating-point performance 549.1 gflops 1,000.0 gflops
Length 246 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 4000 MHz 993 MHz
Memory bandwidth 64 GB/s 63.55 GB/s
DirectX 12 (11_1) 10.1 (10_1)
Shader Model 5.1 4.1
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.2.131 N/A
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