GeForce MX330 vs Radeon HD 4850
When comparing GeForce MX330 and Radeon HD 4850, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce MX330 and Radeon HD 4850 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330
Radeon HD 4850
Power consumption (TDP)
10 Watt
110 Watt
Interface
PCIe 3.0 x16
PCIe 2.0 x16
Supplementary power connectors
None
1x 6-pin
Memory type
GDDR5
GDDR3
Maximum RAM amount
2 GB
512 MB
Display Connectors
No outputs
2x DVI, 1x S-Video
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Radeon HD 4850 has 1000% more power consumption, than GeForce MX330.
GeForce MX330 is connected by PCIe 3.0 x16, and Radeon HD 4850 uses PCIe 2.0 x16 interface.
Radeon HD 4850 has 510 GB more memory, than GeForce MX330.
GeForce MX330 is used in Laptops, and Radeon HD 4850 - in Desktops.
GeForce MX330 is build with Pascal architecture, and Radeon HD 4850 - with Terascale 1.
Core clock speed of GeForce MX330 is 906 MHz higher, than Radeon HD 4850.
GeForce MX330 is manufactured by 16 nm process technology, and Radeon HD 4850 - by 55 nm process technology.
Memory clock speed of GeForce MX330 is 6007 MHz higher, than Radeon HD 4850.
Game benchmarks
Assassin's Creed Odyssey
Battlefield 5
Call of Duty: Warzone
Counter-Strike: Global Offensive
Cyberpunk 2077
Dota 2
Far Cry 5
Fortnite
Forza Horizon 4
Grand Theft Auto V
Metro Exodus
Minecraft
PLAYERUNKNOWN'S BATTLEGROUNDS
Red Dead Redemption 2
The Witcher 3: Wild Hunt
World of Tanks
high / 1080p
14−16
1−2
ultra / 1080p
8−9
0−1
QHD / 1440p
3−4
0−1
low / 720p
27−30
12−14
medium / 1080p
16−18
3−4
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 233% more, than Radeon HD 4850.
high / 1080p
21−24
6−7
ultra / 1080p
18−20
4−5
QHD / 1440p
5−6
0−1
4K / 2160p
5−6
−
low / 720p
45−50
16−18
medium / 1080p
24−27
6−7
The average gaming FPS of GeForce MX330 in Battlefield 5 is 250% more, than Radeon HD 4850.
low / 768p
45−50
45−50
high / 1080p
−
40−45
QHD / 1440p
0−1
0−1
GeForce MX330 and Radeon HD 4850 have the same average FPS in Call of Duty: Warzone.
low / 768p
200−210
120−130
medium / 768p
170−180
95−100
ultra / 1080p
90−95
40−45
QHD / 1440p
50−55
21−24
4K / 2160p
30−33
10−11
high / 768p
130−140
65−70
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 91% more, than Radeon HD 4850.
low / 768p
55−60
85−90
ultra / 1080p
35−40
18−20
medium / 1080p
45−50
40−45
The average gaming FPS of Radeon HD 4850 in Cyberpunk 2077 is 4% more, than GeForce MX330.
low / 768p
100−110
80−85
medium / 768p
90−95
55−60
ultra / 1080p
60−65
27−30
The average gaming FPS of GeForce MX330 in Dota 2 is 53% more, than Radeon HD 4850.
high / 1080p
16−18
2−3
ultra / 1080p
14−16
2−3
4K / 2160p
5−6
1−2
low / 720p
35−40
10−12
medium / 1080p
16−18
3−4
The average gaming FPS of GeForce MX330 in Far Cry 5 is 350% more, than Radeon HD 4850.
high / 1080p
21−24
10−11
ultra / 1080p
18−20
5−6
QHD / 1440p
16−18
1−2
low / 720p
90−95
50−55
medium / 1080p
45−50
12−14
The average gaming FPS of GeForce MX330 in Fortnite is 143% more, than Radeon HD 4850.
high / 1080p
24−27
5−6
ultra / 1080p
18−20
−
QHD / 1440p
8−9
3−4
4K / 2160p
−
2−3
low / 720p
45−50
16−18
medium / 1080p
24−27
7−8
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 225% more, than Radeon HD 4850.
low / 768p
80−85
45−50
medium / 768p
70−75
35−40
high / 1080p
27−30
6−7
ultra / 1080p
10−12
3−4
QHD / 1440p
2−3
0−1
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 108% more, than Radeon HD 4850.
high / 1080p
9−10
1−2
ultra / 1080p
7−8
0−1
4K / 2160p
2−3
−
low / 720p
27−30
5−6
medium / 1080p
12−14
3−4
The average gaming FPS of GeForce MX330 in Metro Exodus is 466% more, than Radeon HD 4850.
low / 768p
110−120
95−100
high / 1080p
−
60−65
ultra / 1080p
100−110
−
medium / 1080p
100−110
85−90
The average gaming FPS of GeForce MX330 in Minecraft is 19% more, than Radeon HD 4850.
high / 1080p
21−24
−
ultra / 1080p
16−18
12−14
low / 720p
50−55
27−30
medium / 1080p
21−24
14−16
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than Radeon HD 4850.
high / 1080p
14−16
−
ultra / 1080p
9−10
−
QHD / 1440p
0−1
−
low / 720p
24−27
5−6
medium / 1080p
14−16
−
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 400% more, than Radeon HD 4850.
low / 768p
50−55
12−14
medium / 768p
30−35
9−10
high / 1080p
16−18
5−6
ultra / 1080p
10−11
4−5
4K / 2160p
8−9
1−2
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 300% more, than Radeon HD 4850.
low / 768p
100−105
65−70
medium / 768p
60−65
35−40
ultra / 1080p
30−35
14−16
high / 768p
50−55
27−30
The average gaming FPS of GeForce MX330 in World of Tanks is 67% more, than Radeon HD 4850.
Full Specs
GeForce MX330
Radeon HD 4850
Architecture
Pascal
Terascale 1
Code name
N17S-LP / N17S-G3
RV770
Type
Laptop
Desktop
Release date
20 February 2020
25 June 2008
Pipelines
384
800
Core clock speed
1531 MHz
625 MHz
Boost Clock
1594 MHz
Transistor count
1,800 million
956 million
Manufacturing process technology
16 nm
55 nm
Texture fill rate
38.26
25.00
Floating-point performance
1,000.0 gflops
Length
246 mm
Memory bus width
64 Bit
256 Bit
Memory clock speed
7000 MHz
993 MHz
Memory bandwidth
48.06 GB/s
63.55 GB/s
Shared memory
-
DirectX
12 (12_1)
10.1 (10_1)
Shader Model
6.4
4.1
OpenGL
4.6
3.3
OpenCL
1.2
1.1
Vulkan
1.2.131
N/A
CUDA
6.1
Optimus
+
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