GRID K160Q vs Radeon HD 4850

Find out if it is worth upgrading your current GPU setup by comparing GRID K160Q and Radeon HD 4850. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K160Q and Radeon HD 4850. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GRID K160Q Radeon HD 4850
Power consumption (TDP) 130 Watt 110 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type DDR3 GDDR3
Maximum RAM amount 1 GB 512 MB
Display Connectors No outputs 2x DVI, 1x S-Video
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  • GRID K160Q has 18% more power consumption, than Radeon HD 4850.
  • GRID K160Q is connected by PCIe 3.0 x16, and Radeon HD 4850 uses PCIe 2.0 x16 interface.
  • Radeon HD 4850 has 511 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon HD 4850 - with Terascale 1.
  • Core clock speed of GRID K160Q is 225 MHz higher, than Radeon HD 4850.
  • GRID K160Q is manufactured by 28 nm process technology, and Radeon HD 4850 - by 55 nm process technology.
  • Memory clock speed of GRID K160Q is 789 MHz higher, than Radeon HD 4850.

Game benchmarks

high / 1080p 0−1 1−2
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 12−14
medium / 1080p 1−2 3−4
The average gaming FPS of Radeon HD 4850 in Assassin's Creed Odyssey is 60% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon HD 4850
Architecture Kepler Terascale 1
Code name GK107 RV770
Type Workstation Desktop
Release date 28 June 2013 25 June 2008
Pipelines 192 800
Core clock speed 850 MHz 625 MHz
Transistor count 1,270 million 956 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 13.60 25.00
Floating-point performance 326.4 gflops 1,000.0 gflops
Length 246 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 993 MHz
Memory bandwidth 28.51 GB/s 63.55 GB/s
DirectX 12 (11_0) 10.1 (10_1)
Shader Model 5.1 4.1
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0
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