Radeon HD 4850 vs Radeon R7 A360

If you are going to buy a new graphics card and are choosing between Radeon HD 4850 and Radeon R7 A360, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the Radeon HD 4850 stacks up against Radeon R7 A360, check out specs charts below.

Main Specs

  Radeon HD 4850 Radeon R7 A360
Power consumption (TDP) 110 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x8
Supplementary power connectors 1x 6-pin
Memory type GDDR3 GDDR5
Maximum RAM amount 512 MB 1 GB
Display Connectors 2x DVI, 1x S-Video No outputs
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  • Radeon HD 4850 is connected by PCIe 2.0 x16, and Radeon R7 A360 uses PCIe 3.0 x8 interface.
  • Radeon HD 4850 has 511 GB more memory, than Radeon R7 A360.
  • Both cards are used in Desktops.
  • Radeon HD 4850 is build with Terascale 1 architecture, and Radeon R7 A360 - with GCN 3.0.
  • Core clock speed of Radeon R7 A360 is 100 MHz higher, than Radeon HD 4850.
  • Radeon HD 4850 is manufactured by 55 nm process technology, and Radeon R7 A360 - by 28 nm process technology.
  • Memory clock speed of Radeon HD 4850 is 990 MHz higher, than Radeon R7 A360.

Game benchmarks

high / 1080p 1−2 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 1−2
medium / 1080p 3−4 0−1
The average gaming FPS of Radeon HD 4850 in Assassin's Creed Odyssey is 1200% more, than Radeon R7 A360.

Full Specs

  Radeon HD 4850 Radeon R7 A360
Architecture Terascale 1 GCN 3.0
Code name RV770 Meso
Type Desktop Desktop
Release date 25 June 2008 5 May 2015
Pipelines 800 384
Core clock speed 625 MHz 725 MHz
Boost Clock 980 MHz
Transistor count 956 million 1,550 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 25.00 23.52
Floating-point performance 1,000.0 gflops 864.0 gflops
Length 246 mm
Memory bus width 256 Bit 128 Bit
Memory clock speed 993 MHz 3.6 GB/s
Memory bandwidth 63.55 GB/s 57.6 GB/s
DirectX 10.1 (10_1) 12 (12_0)
Shader Model 4.1 6.0
OpenGL 3.3 4.6
OpenCL 1.1 2.0
Vulkan N/A 1.2
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